Don't forget to disable the shadows on those rails!My very first point in my very first attempt at a map! Here's a few angles:
Don't forget to disable the shadows on those rails!My very first point in my very first attempt at a map! Here's a few angles:
While this does get rid of ugly track shadows, it can lead to the tracks appearing to "float" on the ground, since they should be casting a subtle shadow on the ground. The proper solution is to compile with -staticproppolys enabled, but it'll make your compile time longer, which you might not want.Don't forget to disable the shadows on those rails!
Looks super neato, but there's a couple things I noticed in this screenshot.
@zahndahFirst off: those wooden planks sloping upward look rather thick. Are they 16hu? I'd try 8hu instead. Also, try increasing that water texture so it doesn't repeat so much.
Instant Doom vibes. And still waiting for that tutorialhappy new y
2017-dewm update#1
updated outside of spawn a little
lower ventilation/cave area, will prob reduce the repeating 45-degree-support, too many
upper ventilation/cave, missing some wires and lamps
started tasting the rocks, wee too dark, will update it before next playtest
dewm facility exterior in the skybox, missing dome, some pipes, wires and decals etc
~25-35 more models and 20ish textures to do before next release, hopefully I'll get some spare time soon