Dauphin

CTF Dauphin s2_a8b

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
758
Dauphin - ctf_dauphin

It's been a long time coming, but here's stage 1 of ctf_dauphin. The final map will feature 3 full stages but I'm going to test this one stage first.
20160718153954_1.jpg
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
327
This is a very interesting spin on A/D and CTF... to be honest it reminds me of TFC's A/D but it is a good map so far!
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
758
New Version - ad_dauphin_a2_s1
-New Prefix, AD
-Widened tunnel doorway
-New area in blue spawn
-Changed red respawn times
-Fixed HDR
-Altered tunnels at A
-Added three boxes to B
-Added timeout chair

It was a pretty good time
tower.jpg
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
758
Here's the new version of dauphin. It's going to be a pretty short lived version because there are some changes I need to make.
Stage 2 coming soon:
ctf_dauphin.png


Read the rest of this update entry...
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
487
The roofs are all mostly accessible but it's not exactly obvious, considering they aren't on most maps. Maybe making it more prominent to the player is a good idea?
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
758
New dauphin!
-New route onto upper area at B
-New route to B area
-A has a ramp now
-Additional glass in A/B connector
-Pickup alterations
-Red spawn can now only be entered from the lower route unless you are a jump class, all classes can exit
-"Fixed" floating resupply locker
-Fixed overlays not displaying in certain areas
-New overlay under flag
-Cleaned up a lot of brushwork

20160821125615_1.jpg

20160821125541_1.jpg

20160821125501_1.jpg


Read the rest of this update entry...
 
Last edited:

andonin

L2: Junior Member
Oct 1, 2011
51

JudgeJamesC

The Man of Many Updates
Jul 24, 2015
43
Since the water kills you with trains, why not have some func_fish_pools with the skybox train model?
 

JudgeJamesC

The Man of Many Updates
Jul 24, 2015
43
Trainfish?
They were a failed experiment by the engineer. Before he could destroy them, they escaped into a drain. Now they hide in alpha maps with water and attack unwitting swimmers.
 

JudgeJamesC

The Man of Many Updates
Jul 24, 2015
43
I thought they were created by Train God.
Actually, I like that better. They were still created to hide in alpha maps the attack unwitting swimmers. Unfortunately once a map goes into beta, almost all the bugs in a map are removed and they have to move on to another suitable habitat.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
758
Hello, there's a second stage now!

Code:
Changelog:

+added stage 2
+added pizza
-removed stage 1 temporarily

A big thank you to everyone who supported me along the way.

hl2 2018-12-07 17-32-01-73.png

hl2 2018-11-24 22-49-40-95.png

hl2 2018-12-07 17-32-56-71.png

hl2 2018-12-07 17-38-16-21.png


Read the rest of this update entry...
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,266
Download dead pls fix
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
758
Code:
id_dauphin_s2_a2 changelog:

+Announcer voicelines now working
+Initial intel spawnpoint moved
+C & D captimes raised
+Spawntimes adjusted for both teams
+Fixed exploit where you could shoot through the sides of the grate door
+Main route now closes off after C is captured
+Windows at D shifted to perpendicular wall
+More railings at D
+Blocked sightlines in areas
+Many pickup placement changes / adjustments
+Small layout alterations

Read the rest of this update entry...
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
758
Thanks to kubeking for giving me some preliminary feedback on this version

Code:
Changelog

+waterfall
+health pack adjustments
+one way door moved to second level
+new doorway in flank
+new blue spawn exit
+miscellaneous changes

hl2 2018-12-17 16-31-05-02.png


Read the rest of this update entry...