+ Added clip brushes around sticking out props.
* De-brightified RED spawn.
* Made the building next to RED spawn one-way only. This should make it more suitable for attackers.
+ Made the final checkpoint area slightly larger.
* Moved the first checkpoint to the second area.
* Desaturised lighting color in RED spawn.
* Moved RED resupply lockers further from spawn doors.
+ Added a way for attackers to get up on the shack in the second area.
- Removed patch...