1 of the things you said arent arent that important in an alpha like seeable nodraw (as long as it isnt in an obvious spot) errors are bad but easily fixable you cant judge underscaled maybe the map maker wanted it like that you dont knw maybe its fun to play on you dont know.So youre comment was pretty useless and you could have said it in a much nicer tone so pls be nicer next timemissing textures, errors, nodraws, and worst of all ITS REALLY UNDERSCALED.
Quality control?
lel
This is no excuse to laugh at someone else's map. You can give honest feedback without being rude.I am not here to sugarcoat anything, I am here to give honest feedback about the map.
missing textures, errors, nodraws, and worst of all ITS REALLY UNDERSCALED.
Quality control?
lel
the one into the window I might get rid of, the one by the gate where the tank sits ill keep.Found a sightline but not sure if you want to keep it or not, Sitting at the fountain near Arch can give you a sightline into this window bay and vice verca
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is that the a1a version of the previous? also ill try that outThere is a shutter door next to spawn that is blocking a really long sightline.
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A fix for this would be to make the entire first area more varied in height.
It is pretty flat until you get to the second area.
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i dont understand why its doing that i packed it and compressed it completely
can you do a test of the version i just released? my game crashes if i try to sv_pure 1 or 2Are you using compilepal?
can you do a test of the version i just released?