WiP in WiP, post your screenshots!

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
RHoaXrm.jpg

Def not asymmetric
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
498
848
I feel like this map is going to be king of the hill...

From the pictures it already looks very cramped. I suggest making those rooms bigger? Especially if this is a big combat zone. Also, the pipes will probably have to be flank routes and not actually the main routes like how sd_doomsday does it.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
From the pictures it already looks very cramped. I suggest making those rooms bigger? Especially if this is a big combat zone. Also, the pipes will probably have to be flank routes and not actually the main routes like how sd_doomsday does it.
It could be that the part he made is a flank around the point.
But I agree. It is really cramped and long. One pyro can probably shut down the route completely
 

Etasus

L420: High Member
Jul 24, 2016
463
251
From the pictures it already looks very cramped. I suggest making those rooms bigger? Especially if this is a big combat zone. Also, the pipes will probably have to be flank routes and not actually the main routes like how sd_doomsday does it.
what i'm planning is to make the pipes be flank routes for pyros and spy's, and that small room in-between the two pipes is actually going to be a building, directly next to the point on both sides, meaning that it won't be a major gameplay space, but that every single thing i have built is just a flank route, and nothing more...

(I intend on putting a full healthpack in the middle of the middle pipe, to make that gameplay space be used a little more...)

this is actually a general WIP of the map that i have intended... I through this together just now, so everything beyond what is already made is subject to change, but this is my general idea:
Screen Shot 2016-12-31 at 11.43.02 PM.png

Screen Shot 2016-12-31 at 11.43.02 PM.png

With everything deleted (It looks wierd, as my sketch application stopped working, so i had to physically remove the areas by deleting parts of the image) except for the things that are already made...
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
912
1,741
@zahndah sent me over the vmf for Villa to mess around with detailing on it. I spent an hour or two detailing this one building and the boards around it. I also redid the lighting and changed the skybox texture, though I think the shadows are a bit too blue. My Cuba detail practice helped here alot as I knew about the adobe and shale textures, and how to use them.

20170101160426_1.jpg

20170101160442_1.jpg

I always love putting this "watch your step" sign next to deathpits :p
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villa1.PNG

villa2.PNG
 

leprecan

L2: Junior Member
Feb 10, 2013
96
89
3VaDg9J.jpg


Happy New Year everyone! Not everything in this picture is going to be carried forward, but the structure itself definitely will.
 
Nov 2, 2010
356
1,050
Detailing @zahndah 's arena_saluto.

41829e4f6b.png


Lighting is still gross and wip but you get the idea

9326bfd9b8.png


tfw when you add lots of lights to try and make the lighting interesting and end up making the whole thing flat and boring

38f8306915.png


so much still to doooooooo
 

Crrrrrrystal

L1: Registered
Jan 1, 2017
25
52
My very first point in my very first attempt at a map! Here's a few angles:
9jahgoy.jpg

CikQTuZ.jpg
GlmyHk3.jpg

2HT7584.jpg

QHG9kue.jpg

v0aVxUv.jpg

Here's a crude, totally not-to-scale plan I drew in ms paint:
iPL85eI.jpg
 

Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
Detailing @zahndah 's arena_saluto.

41829e4f6b.png


Lighting is still gross and wip but you get the idea

9326bfd9b8.png


tfw when you add lots of lights to try and make the lighting interesting and end up making the whole thing flat and boring

38f8306915.png


so much still to doooooooo
Didn't arena mode break after the smissmas update?
 

Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
I got bored waiting for imp so I took this part,
detail_goodstore_1 screenshot 4.PNG

and detailed it
detail_goodstore_1 screenshot 2.PNG

detail_goodstore_1 screenshot 1.PNG

detail_goodstore_1 screenshot 3.PNG

This is actually only the second time I detail for my map so let me know what you think.
Edit: I did notice that making the roof go through the tower is looking awkward so I changed it.
 
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