TF2Maps.net Major Contest #15: Payload Checklist Contest [PRELIM VOTING]

Discussion in 'Contests' started by Idolon, Mar 4, 2019.

  1. Idolon

    aa Idolon the worst admin

    Messages:
    1,667
    Positive Ratings:
    4,933

    Main Thread | Uploads | Preliminary Voting | Finalist Voting

    PRELIMINARY VOTING THREAD

    Voting Format

    The first round of voting is to whittle down the full list of 24* maps down to a finalist pool of 10 maps. This vote will be public-only. You may not vote for a map you worked on.

    Votes are cast as either a Yes, No, or No Opinion. Every map is assigned a score based on Yes votes minus No votes. No Opinion votes have no effect. The highest-scoring maps will continue on to the finalist round.

    You may consider whatever criteria you like for judging the maps. However, this is not a gameplay-only contest. Please consider how nice a map looks as a part of your score. How important detailing is to you is entirely up to your discretion.

    I reserve the right to throw out any votes. This should only happen if someone appears to be obviously voting for their friends and nobody else. I don't think it's ever happened in the past, but I'm including this clause anyways.

    Use this table to cast your votes:
    Code:
    [table=head]
    MAPS | No Opinion | Yes | No
    Amaryllis | x | |
    Bella | x | |
    Berlebeck | x | |
    Bombastic Forest | x | |
    Burner | x | |
    Canale | x | |
    Cannonburg | x | |
    Cavern | x | |
    Descend | x | |
    Fractal | x | |
    Frostwire | x | |
    Highwood | x | |
    Josh | x | |
    Kahoalii | x | |
    Kinder | x | |
    Longhaul | x | |
    Munitions | x | |
    Preinvention | x | |
    Rush | x | |
    Slipway | x | |
    Snowthistle | x | |
    Thorium | x | |
    Tumble Tech | x | |
    Wizard Town | x | |
    [/table]
    
    *This was previously 26, but two maps have been withdrawn from the running.

    Deadline

    Voting ends on 11:59 PM on 25th March 2019 GMT+1. Click here for a live clock.
     
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  2. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

    Messages:
    278
    Positive Ratings:
    363
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x*
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x*
    Highwood x
    Josh x
    Kahoalii x
    Kinder x*
    Longhaul x
    Munitions x
    Preinvention x
    Rush x+
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x*


    Will, of course, update when I play!

    *I have played these maps, but have mixed feelings on them where I can't deliver a yes or no vote.
    + Need to play more
     
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    Last edited: Mar 25, 2019 at 2:12 AM
  3. saph

    aa saph seventeen shades of various blues

    Messages:
    170
    Positive Ratings:
    327
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x*
    Bombastic Forest x
    Burner x*
    Canale x
    Cannonburg x
    Cavern x
    Descend x*
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x*
    * - I've had mixed experiences on these maps. I can't give a definite yes, but my opinion is solidified enough to justify a no.

    Here's all 24 preliminary maps (753MB total, 463MB compressed) in one convenient spot! This may be updated to a smaller pack following the preliminary voting. It will likely be removed following the contest's conclusion.
    Pack Note: This has been updated to remove maps that have been dropped from the submissions and to address the Bella version used (B2)! I've also confirmed that my version of Thorium (A4) is the same as on the server, but I recompressed this anyway.
     
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    Last edited: Mar 24, 2019 at 5:31 PM
  4. Mathtriqueur

    Mathtriqueur L1: Registered

    Messages:
    10
    Positive Ratings:
    2
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck Played but less than 15 mins
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x


    This isn't my finally vote.

    Dockyard points A to C are good but the current version has a lot of missing textures/props and point D doesn't work for me mostly because it complicated, does a U turn near a deathpit and feels anti-climatic.

    Snowthistle seems a bit over-scaled for me but like around 3 to 9% to big (barely anything to worry about). really like the tug of war aspect.

    Josh seems too complex for points A and B and point C feels that it needs to be separated into 2 points since blu needs to push red to their spawn since there a part of the track that goes pass the last red spawn door.

    Wizard town last seems a bit weird but other than, it's good map.
    Also, why is there a buried fridge in the open?

    Descend is good, minus the chokey last and the quick 180 right after A

    Canale has some issues with water (not the entirely the map fault) but the choke before capping B makes it pretty much impossible to see anything pass that. also, the payload capping area is WAY bigger than need making it so that you can hide behind the boat and still cap it. (it's like if you the train behind the capping area of frontier but still being able to cap it even though you need to stand in front)

    Bombastic forest as a leak of sorts. also, no draws and other stuff. went from yes to no
     
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    Last edited: Mar 24, 2019 at 4:07 PM
  5. nesman

    aa nesman oh god how did this get here

    Messages:
    269
    Positive Ratings:
    127
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x


    lets see where this goes. Will post when final
    updating as played
     
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    Last edited: Mar 24, 2019 at 5:26 PM
  6. ⁽ᴵᴰᴳ⁾CaptainRussia94

    ⁽ᴵᴰᴳ⁾CaptainRussia94 L1: Registered

    Messages:
    39
    Positive Ratings:
    26
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention I can't vote my own can I? lol
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x


    Barely played anything or attended IMPs (my bad, sorry but I had other things I wanted to do) Many of the maps changed since I last played them so I can't judge yet.
    I'll change this if I play something recent.
     
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    Last edited: Mar 4, 2019
  7. Izotope

    aa Izotope Never releases maps

    Messages:
    641
    Positive Ratings:
    631
    [Retracted]
    Unable to play and vote for enough maps due to time limitations I've recently met.
     
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    Last edited: Mar 11, 2019
  8. Another Bad Pun

    Server Staff Another Bad Pun punished bird

    Messages:
    620
    Positive Ratings:
    1,378
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh - - -
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x


    You may notice that some maps are filed under "no opinion."
    This means that I currently don't like a map enough to give it a Yes vote, but also don't dislike it enough to give it a No vote. These votes might still change before the 25th, but probably not very much.
     
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    Last edited: Mar 23, 2019 at 6:08 PM
  9. That's the plan

    That's the plan L3: Member

    Messages:
    105
    Positive Ratings:
    21
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x
     
    • Like Like x 1
  10. Asd417

    aa Asd417 L1: Crook

    Messages:
    995
    Positive Ratings:
    712
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x (my opinion)
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood mine
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x

    Will edit later
     
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    Last edited: Mar 18, 2019
  11. YoshiMario

    YoshiMario L2: Junior Member

    Messages:
    50
    Positive Ratings:
    26
    Guess I might as well set this up quickly. Also, am I going to be the only one to put my votes into a spoiler as not to make the page unnecessarily longer?
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest Mine - Cannot Vote
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x
     
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    Last edited: Mar 9, 2019
  12. savvaisnotagirlolbbq

    savvaisnotagirlolbbq L3: Member

    Messages:
    104
    Positive Ratings:
    94
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal cantvoteonmyown
    Frostwire x
    Highwood x
    Josh x*
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x


    Canale: I really like this map, and have been viewing it from the beginning of its development. There are some problems with it, including sightlines and how hard it is to push through 2nd (OP sentry spots), but this map utilizes the concept really well, to the point that I'm having fun playing in this map. I can't wait to see more updates to it.

    Berlebeck: This map is decent to look at. For gameplay, there are major problems, as it feels like hightower but the objective is even harder. I will say that the objective is being played more often but its hard to push through without going back and forth infinitely, so the game turns more into a deathmatch. I would look past these flaws if the overtime had something different that can end the game sooner but overtime basically never ends so it goes on for infinite. It's disappointing for me because there are many well developed gameplay spaces that is fun for deathmatch but this doesn't play well for payload race.

    Preinvention: I kinda like this map, despite the chokepoints and some sightlines through catwalks. It's quite creative in some areas, albeit confusing. If you developed this map more so that it would be less confusing (I had a hard time as an attacker knowing where to go and which routes are flanks), and fixed some of the sightlines, I would've probably voted yes.

    Munitions: This is a well constructed map, I can definitely say this. The paths are simple and easy to understand, there was no point where I was confused on where I was. There are few sightlines despite how open this map is, though I will say that second stage did feel like a sniper v sniper at some point. If there were a bit more changes in some chokepoints that would help attackers a bit more, I'd say it would be a perfectly made payload map.

    Frostwire: I like this map, I have fun playing on it but there are problems that I wish would be attended to in the future. I'd say most of these problems stem from last and the choke between the bridge and the third(?) point but there are some other problems as well. First, I want to say that last has flank problems, in that when I enter (as red) the flanks on the left, there's either an enemy to my left, right and/or top of me, and its all cramped. I'd say just simplify some of these paths so when I enter, I can assume where the enemy would likely be. Second, the choke between the bridge and third needs to be fixed, either by removing sightlines through obstacles like fencing, removing the sentry spot or moving back the point to right after the cart passes the bridge and over the hill because it feel like you have to push for way too long in that area. Lastly, there are many flank areas, mainly the beginning, that serve no purpose other than just being there, which can lead to some general confusion. But yeah, despite these problems, there are many creative things that you utilized well in this map and if these problems were fixed, it would make a fantastic payload map.

    Tumble Tech: It has the standard payload race problems where things become stalematey, and it also has similar issues to Hightower as well but vertically. In Hightower, when the two carts are at the end, most of the gameplay is centered on the tower and the narrow path between the two carts, whereas the rest of the map is an open space flank. Tumble Tech has this but the problem is more 'extreme' in that the gameplay at the end is mostly on the third level, and being in the second and first levels makes you more vulnerable due to the sightlines that cover the whole area. It's a bit complicated so if you need further explanations, contact me. The tunnels mildly fix this problem but they do get confusing and are useful in mostly surprising enemy players. Other than that, there are areas that are a bit fun to fight on but some like the cart paths are a little constricted. I like the visuals, colors standout well.

    Burner: Not a huge fan of this map, it really feels unpolished. I played this many times and I felt always confused and both attacking and defending felt awkward, there are so many gameplay spaces where I felt disadvantaged, even with a medic combo. There's sightlines, there's bugs with spawn points, there's cramped spaces and there's too open spaces. I wish there was more work put into this fixing these problems because it feels like a mishmash with not much identity.

    Slipway: I have mixed feelings. I like the artstyle though it needs some improvements, boats and docks are a rare theme in TF2. You were very creative in the checklist with moving crates and even a boat as a beginning with water parts as pits. Still, there were many problems that needed to be addressed, with most of them being in the last point. I can't play last point, it feels like where all the fun of the map drops for me. Not only is the redspawn on the side, the whole area feels so confusing and decentralized. I just don't know where to fight and the situation of I am in. I feel like I know what you were trying to do here but it didn't work for me. Other problems within the whole map include some annoying sightlines and just general confusion but they're magnified in last.

    Amaryllis: At first set of tests, I thought this map was just chokepoint after chokepoint and felt that Red team has a way too easy time defending. But recently, after playing with more balanced and communicative teams, this map is really fun and challenging. This map really feels unique in its gameplay, not just through the checklist but in general; there's great height variation, nice open spaces that are not too open for there to be strong sightlines, and its overall easy to understand when playing with a team. I don't know whether you were making it at a competitive mindset but this map feels like a better PL comp map than most official ones currently played. This map also really looks nice, the colors look great and I hope you continue a bright theme like cp_sunshine. I hope you would continue updating because I can see a bright future for this map.

    Thorium: This map is broken. Leaks, FPS issues, missing cubemaps, and all that. That said, there was one highlight where I headshot a dead ringer spy into a deadly frog and I thought that was amazing.

    Bella: It's a hit or miss for me, despite really liking the aesthetic. There are some chokepoints and areas near last where RED team basically dominates the game with ease. Some areas felt cramped and there was a severe lack of health packs for both teams to find. I really like the custom prop and the map looks nice, albeit some problems with the fog and other particle effects that looked really off. Even though there are 3 points, this map feels really short and I wish it was either multistage or at least 1 more point added.

    Bombastic Forest: I played this map far more than any of the other maps in this contest. From a1 to the current version, this map has always had problems, albeit each version had different ones. Even though this map has went through so many updates, the first and second point are largely the same and I feel like those parts of the map needed changes the most. The start is a large outside hallway with a sightline and already a huge choke that might even force BLU team back inside. Then, after the first point, the map turns into a maze, which might be fun for spy but not for any other reasons. There's a large building with patios outside that give off insane heights, and the cart path is still another large sightline. There's another large building that gives a flank that either benefits the RED team insanely or the BLU team insanely, depending on the positions of the teams. Then theres a huge courtyard with the train that is powerful for snipers, and the red spawn is a bit too close for BLU team to attack without spawncamping. Then, we move onto the other half of the map, and its a huge step forward compared to the first half. While last is chaotic, there's great positioning and both teams can try and take advantage of the perilous environment. The other point wasn't anything memorable but sufficient. I really wish you would've fixed the problems with the beginning of the map because the reworks you've were great and showed that you could definitely make a fun map. I also never understood why this map was called Bombastic Forest.

    Josh: I have played this map quite a bit but I don't know whether I like it or dislike it.
     
    • Like Like x 1
    Last edited: Mar 24, 2019 at 6:33 PM
  13. Maid of Heart

    Maid of Heart L2: Junior Member

    Messages:
    64
    Positive Ratings:
    78
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle mine
    Thorium x
    Tumble Tech x
    Wizard Town x
     
    • Like Like x 1
    Last edited: Mar 24, 2019 at 4:15 PM
  14. DrSquishy

    aa DrSquishy Probably enjoys hydro too much

    Messages:
    889
    Positive Ratings:
    429
    MAPS No Opinion Yes No Amaryllis x Bella x Berlebeck x Bombastic Forest x Burner x Canale x Cannonburg x Cavern x Descend x Dockyard x Fractal mine! Frostwire x Highwood x Josh x Kahoalii x Kinder x Longhaul x Munitions x Pollock x Preinvention x Rush x Slipway x Snowthistle x Thorium x Tumble Tech x Wizard Town x

    Gosh this is hard to format on mobile
    I look forward to playing other maps so I can update the table!
    Edit: dodgy broken table will be fixed when I return home
    Edit 2: Actual fixed table

    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal Mine!
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x

    * = maps I have not played

    Short piece of notes on each map will come at the end
     
    • Funny Funny x 3
    • Like Like x 1
    Last edited: Mar 20, 2019 at 3:40 PM
  15. Johnny_RussianBoy

    Johnny_RussianBoy L1: Registered

    Messages:
    31
    Positive Ratings:
    8
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x
     
  16. Heronherald

    Heronherald L6: Sharp Member

    Messages:
    294
    Positive Ratings:
    178
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale Mine plz vote ok I'll leave
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x


    Feedback

    Amaryllis - The map's layout is pretty enjoyable, with quite a few flanks for spies and scouts to pass the front lines, but B is far too defendable. The aesthetic is fantastic, my favorite spot is Blu's first spawn. Although, in the large flank near B you can place buildings on the orange doors in the floor. It's not a big problem, but you can block people from getting in with 2 teleporters. Overall a nice map, but gameplay polish is needed

    Cannonburg - Gameplay overall is pretty good, and the brick aesthetic is a nice touch. The tank opening up walls and the jump pads are really cool gimmicks that spice up the gameplay very well. Also the grinder is pretty great with the healthpack. A really fun map that's worth a play.

    Preinvention - Overall the map feels somewhat cramped. The wood aesthetic in the first stage is pretty interesting, but there are many beams that you get caught up on. The teleporter spawn room gimmick is very confusing if you came into the map after the tutorial segment of the map, and many spots are slightly overscaled. The amount of ambition in this map is admirable, and I could see this ambition being useful in the future.

    Snowthistle - Lets get the obvious out of the way, that ice waterfall is amazing, although the ice itself is somewhat annoying to slip and slide on. The "tundra castle" aesthetic is a great theme, and I find the gameplay akin to that of hightower, but with a competitive spin. Super enjoyable, would recommend.

    Josh - Gameplay-wise, I enjoy this map. The large amount of height variation and props to hop onto are great for scouts and soldiers, but in some places you can get stuck behind rocks via rocket jumping. The hilarious minecraft blocks in some places are great in the humor of the map, and the lava is fun to look at. Last point is a great final for jumper classes, letting soldiers be able to market garden and demos being able to bomb. There are some perch points that feel unfair and bathed in darkness, the deathpit can also be pretty annoying at some points. besides those negative points, Josh is a fun time with a good aesthetic.

    Wizard Town - The gameplay for wizard town is quite a treat, I enjoy the geometry and cover in many places, but there are some issues I have with the gameplay. First is the giant wood door near A, there is no signage signifying that there is a way around it, and the paths around it are not specifically marked with arrows or signs telling you that "A is this way". The pumpkin bombs are a slight annoyance, but that's just a quirk with Halloween maps in general. Last is a very fun place to deathmatch with other players, although its easy to mistake the courtyard at last as a dead end thanks to the lack of directional lighting and signage in some areas. Alright, lets talk about detail. The aesthetic of the map is very nice, I love the "Spooky Castle" theme you were going for, and the map is very well-lit for a nighttime map. The merasmus statue in Red's first spawn courtyard is really cool to look at, but there's a bug where if you're right next to it your bullets just disappear. Also it would be cool if the bominomicon talked to players pushing the cart.
     
    Last edited: Mar 20, 2019 at 3:33 PM
  17. Khuntza

    aa Khuntza

    Messages:
    128
    Positive Ratings:
    60
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x

    Votes cast after a run through of each map following both the soft and hard deadlines. That's twice I have loaded and examined each map in detail.

    My votes come with the caveat that I have been unable to actually playtest any of them (as in on a full server with other players) so I can only judge based off educated assumptions based on layout. I also put heavy weight on the requirement to complete an artpass as part of the competion.

    I'm happy to discuss my feedback on individual maps with their mappers if they want to hit me up in discord.

    Some general comments.
    - It was good to see so many people being creative and innovating. The firing cart in Cannonburg and the use of the boat in Canale both come to mind. Likewise with the alternate game modes in Snowthistle and Berlebeck
    - Many of the maps seem to have paths that seem way excessively long. Perhaps this is a tendancy of newer mappers but I feel smaller maps would have been better both from a gameplay/replayability and from a workload/completion perspective.
    - It's disappointing to see so many maps not a reaching a completed stage with many still largely textured with dev textures and not artpassed.
    - Several maps weren't packed correctly with missing decals and props. This makes me sad.
     
    Last edited: Mar 6, 2019
  18. xB33

    xB33 L1: Registered

    Messages:
    9
    Positive Ratings:
    5
    I'm basing my vote on : 1) the way the map plays , 2) the way the map looks.
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions - - -
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x

    MAPS Feedback
    Amaryllis Solid Layout (there is a spot where you can get stuck in a prop) ,decent detailing,nice theme. It plays well enough.
    Bella
    Berlebeck While i like this "Tug of war" idea, the map never really ends due to one team having to push the cart to the enemy base through a massive chokepoint. You should add some logic that would end the round once the time runs out and whichever team had the cart on their side most of the game would lose.
    Bombastic Forest
    Burner
    Canale This map has quite a few large open areas that serve no real purpose and while gameplay is pretty solid at times, i can't help but dislike the water bit as that's only a viable route if you're a pyroshark or trying to run away (which only works against snipers at long range). Detailing-wise it's in beta 2,so it will get better over time.
    Cannonburg
    Cavern
    Descend
    Fractal Fun Layout , alright detailing.
    Frostwire
    Highwood Pretty visuals , solid gameplay. It could use some extra detail in certain places but overall,it's one of the best and most finished entries.
    Josh
    Kahoalii
    Kinder
    Longhaul This map has Broken HDR (not that it matters much,this is a simple fix). It's quite chokey,i've managed to get stuck in a door and the last point is in between 2 red spawns they can camp to defend the cart. Final point needs some re-design.
    Munitions *My map,gotta scale it down a bit*
    Pollock
    Preinvention While this map is ambitious, the layout is rather confusing (especially s2),which really didn't add to enjoyment for me . s3 also has one too many flanking routes (often times i end up behind Blu's lines while im playing RED) . Detailing is alright around s1 / 2 ,but s3 could use a bit more work (current brushwork reminds me of those old achievement maps from 2010)
    Rush
    Slipway While it plays well enough, the detailing really isn't there. I'd also suggest the moving container to interact with the cart in some way,maybe blocking it off if the push is poorly timed.
    Snowthistle Layout is fine, gameplay is fun , the only thing i can think of is that the walls around middle could be made into displacements for extra detail.
    Thorium Not a huge fan of the layout,detailing isn't really there yet.
    Tumble Tech While it's almost impossible to defend due to how far spawns are from the final point, it makes the gameplay revolve around the central area of the map and the rounds are rather quick which is rather fun. Detailing is fine, nothing stands out in a bad way.
    Wizard Town
     
    Last edited: Mar 16, 2019
  19. Aapelikaeki

    Aapelikaeki L2: Junior Member

    Messages:
    52
    Positive Ratings:
    25
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg x
    Cavern x
    Descend x
    Fractal x
    Frostwire mine and hamsterkins' map (vote for it pls)
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x
     
    • Funny Funny x 1
    Last edited: Mar 13, 2019
  20. pumpko

    pumpko L1: Registered

    Messages:
    46
    Positive Ratings:
    22
    MAPS No Opinion Yes No
    Amaryllis x
    Bella x
    Berlebeck x
    Bombastic Forest x
    Burner x
    Canale x
    Cannonburg
    Cavern x
    Descend x
    Fractal x
    Frostwire x
    Highwood x
    Josh x
    Kahoalii x
    Kinder x
    Longhaul x
    Munitions x
    Preinvention x
    Rush x
    Slipway x
    Snowthistle x
    Thorium x
    Tumble Tech x
    Wizard Town x


    subject to change, obviously
    currently working on lengthy feedback for every single map
     
    • Like Like x 1
    Last edited: Mar 22, 2019 at 4:09 PM