Large amounts of major and minor detail addition, see screenshots for changes.
Fixed two filters having duplicate names, which caused an error to appear in console.
Increased volume on most soundscapes.
Added additional cover to the right...
I played this a couple times and thought it was okay. I'm not a fan of mostly corridor-esque mvm layouts, and the artpass felt barren most of the time. My favorite part has to be the halfway mark before you get pushed inside the (quite dank/dim) facility, I guess for the interesting hill curve robots climb. And visually it has a neat minimal theme, but it leaves me wishing for a little more.