• Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
Little big changes

Simplified the spiral staircase building
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Repositioned the door down in the connector
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Replaced the No Entry signs with wooden signs
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Polished some of spawn
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Smaller changes

- Adjusted clipping
- Changed health/ammo
- Moved Dan
Been a while

Changed mid a lot
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New stairs
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Cleaned up the spawn courtyard
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Cleaned up the flank behind the silo
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Smaller changes

- Optimized the map more
- Tidied up messy brushwork
- Moved Dan
Added a small health pack to the highground between connectors, added planks to the chicken wire closeby
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Fixed a lighting issue under ramps
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Slightly raised this grain conveyor to deny non-jumpers from getting up as easily
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smaller changes
---
added areaportals to the silo
adjusted clipping and smoothing
added cubemaps
moved dan
Lowered this gate to prevent a peek sightline
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Added a floodlight to the point
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Stacked some wood in this hole
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Added some supports to this staircase
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Lit up this area at mid
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Smaller changes
---
adjusted clipping
added patches to health packs at mid
moved dan
Expanded mid so that it's less tight, the silo has been opened up
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Removed the ramp previously added in A2
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Inside the silo
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Another look at mid
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Moved the packs closer to mid
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smaller changes
---
further adjusted clipping
added lights to dark areas
adjusted placement of packs at mid
made the cap area wider
moved dan
Shifted this exit from the spawn connector to the side to incentivize routing to the point
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Filled in the cubby at mid
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Added a ramp at mid to transition to the high ground faster and easier
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The health pack at the mid flank is now full
20210828194713_1.jpg


Smaller changes
---
adjusted ammo pack sizes
added extra clipping for smoothing
nudged around health and ammo
changed incorrectly skinned props at blu spawn
moved dan