RocketForge

CP RocketForge b3

nesman

master of fast travel
aa
Jun 27, 2016
1,282
1,161
-revised entrances to A
-remove first tunnel system
-expanded first point area
removed doorways in favor of a better layout
-added lower flank route with cover
-revised spawn times
-added one-way windows for blu pre-flanking
-added upper flank windows for blu approach on B
-adjusted various lighting

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nesman

master of fast travel
aa
Jun 27, 2016
1,282
1,161
-added forward spawn for blu
-adjusted spawn times
-adjusted lighting in various areas
-added extra flank route from A upper into side house/drop down area
-removed and adjusted some hp/ammo pickups
-adjusted various clippings
-added rocket explosions
-added props

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nesman

master of fast travel
aa
Jun 27, 2016
1,282
1,161
-removed prop(s) possibly causing client crash
-added brush props in place of above ^
-reduced spawn times of both red & blu after first point capture
-door from A that opens with blu's capture of A now take much longer to open
-added props to allow non-jumping classes fair grounds
-adjusted clippings
-added props to help break up A Lobby area

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YOYOYO

41 crashes and counting
aa
Jul 10, 2017
586
496
Alright, I've been meaning to comment on this map for a while now, but it must've slipped my mind.

I wanna start by saying this map is very appealing visually. you did a very good job with it. I can't wait to see how you detail it!
There are a few indoor spaces that are a bit large, but I'm not sure how they play. so maybe they do work in your case.

This map has an unbelievable good flow. I hope this map gets finished!
 

nesman

master of fast travel
aa
Jun 27, 2016
1,282
1,161
-made a main route to A from blu spawn
-added covered area for red on A
-removed stair case from behind A
-replace ^^^^ with a tunnel under main route to B
-added water in new tunnel
-adjusted various hp/ammo packs
-added room with windows overlooking A to restrict blu pushing ability
-lowered oneway door on B to be levelish with cap point
-made A much more defendable
-added various overlays and signage

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nesman

master of fast travel
aa
Jun 27, 2016
1,282
1,161
really been trying to make it so A is able to be defended
-removed blu flank that could lead to A without seeing combat
-widened cap zone
-removed a "flank" in blu lobby
-fixed hl2 water texture

Hopefully this isnt to much of a drastic change that it throws off the feel of the map.

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