CP RocketForge a12

Imagine a tf2 style in a rocketforgery

  1. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
    RocketForge - Imagine a tf2 style in a rocketforgery

    Blu team tries to stop the Red team with their rocket forgery.
     
  2. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
    -updated blu respawn time
    -added door to lower sewer to prevent massive advantage to blue or red
    -added markings and expanded point capture zone
    -adjusted placement of res respawn room doors
    -fixed skybox glitching issues

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  3. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
    -revised entrances to A
    -remove first tunnel system
    -expanded first point area
    removed doorways in favor of a better layout
    -added lower flank route with cover
    -revised spawn times
    -added one-way windows for blu pre-flanking
    -added upper flank windows for blu approach on B
    -adjusted various lighting

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  4. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
    -added forward spawn for blu
    -adjusted spawn times
    -adjusted lighting in various areas
    -added extra flank route from A upper into side house/drop down area
    -removed and adjusted some hp/ammo pickups
    -adjusted various clippings
    -added rocket explosions
    -added props

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  5. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
    -updated red spawn times
    -added cover to B for red
    -moved red spawn back
    -adjusted health/ammo drops
    -fixed prop and lighting issues
    -added second door to blu forward
    -increased time for door for blu flanking to open

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  6. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
    -removed prop(s) possibly causing client crash
    -added brush props in place of above ^
    -reduced spawn times of both red & blu after first point capture
    -door from A that opens with blu's capture of A now take much longer to open
    -added props to allow non-jumping classes fair grounds
    -adjusted clippings
    -added props to help break up A Lobby area

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  7. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
    -revamped last controlpoint
    -revamped red spawn
    -adjusted health kits/ammo packs
    -added overlays to hp/ammo
    -adjusted lighting
    -revamped flank that was dropdown now a balcony
    -balcony with windows that can be shot through are now solid

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  8. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
  9. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
  10. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
    -fixed clipping issues from previous versions
    -adjusted certain areas in the skybox to prevent glitch to be able to see into a room
    -realigned door frame textures

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  11. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59
  12. nesman

    aa nesman oh god how did this get here

    Messages:
    214
    Positive Ratings:
    59