Autumnull

Autumnull RC2A

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Author
Startacker!
Downloads
6,558
Views
6,558
First release
Last update
Category
Mann Vs. Machine

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Latest updates

  1. goo goo baby checkin

    Some small OOB additions to the village wall Fixed a perch point in the warehouse to add parity with NULL Moved a hologram model to remove parity with NULL but to also fix some render order weirdness
  2. nav issues are eternal

    Fixed mobberwave spawn not functioning Attempted a fix for bots somehow getting stuck in their left spawn
  3. hate this engine

    engine sucks I go to bed

Latest reviews

Had a chance to play this recently and enjoyed it more than I thought I would. I think some surfaces look bland like the soho street, flat walls, boxy geometry, unconvincing window wall brushes. I thought the lighting looked dull in shady spaces, ugly monotone. So I'm not a fan of the visuals, but I did like all the passageways and lanes to sneak through cover with.

I didn't find Autumnull memorable since the robots mostly traveled down one street a lot of the time. I think they get a fork in the road inside the building, but by then it's too late or RED holds them off anyway. My favorite spot would have to be the sniper balcony before the bomb hatch. That was a great retreat spot as Spy, though I noticed Sniper bots seemed to get stuck climbing a crate.