- Mar 23, 2017
- 1,339
- 994
Amaryllis||x|
Bella|||x
Berlebeck||x|
Bombastic Forest|||x
Burner|||x
Canale|x*||
Cannonburg|||x
Cavern|||x
Descend|x||
Fractal|x||
Frostwire|x||
Highwood|x||
Josh|x||
Kahoalii|x||
Kinder|x||
Longhaul|x||
Munitions|x||
Preinvention|x||
Rush|x||
Slipway|x||
Snowthistle|x||
Thorium|||x
Tumble Tech|x||
Wizard Town|||x
Amaryllis (Yes):
-Second CP was never captured
-Detailing is good
Berlebeck (Yes):
-Very hightower-like
-Fun for a while, becomes a grindfest after a while
-Detailing is good
Bombastic Forest (No):
-Unique layout
-Mediocre detailing, very boring and gray in a lot of areas
-Doesn't feel like TF2's artstyle in some places (ie first CP building)
-Third CP sewer tunnel has no lighting
-Third CP in general seems tough to push
-Lots of sightlines
-Best part of the map is the last area, but its ruined by the massive chokepoint through the tunnel with only one tiny route around it
Burner (No):
-Still in alpha, dev textures everywhere
-Sniper sightlines everywhere
Canale (Neutral):
-Too much water for TF2
-Cool idea, but I don't think it's possible to execute well in TF2
-Aside from the abundance of water, layout is decent
-Detailing is good
Cannonburg (No):
-Blocky brushwork
-First stage is weird to navigate, first CP is chokey
-Z-fighting in a few places
Rush (Incomplete Judgement):
-Detailing is fine where it's done, but lacks in some places
-Lighting is flat
-Some sections are a bit cramped
-Map crashes on some computers
Bella (No):
-Detailing ranges from meh to good
-Scaling on this map is a major issue, some areas are overscaled and others are underscaled
-Some areas are very dark
-Second CP was never captured
-Detailing is good
Berlebeck (Yes):
-Very hightower-like
-Fun for a while, becomes a grindfest after a while
-Detailing is good
Bombastic Forest (No):
-Unique layout
-Mediocre detailing, very boring and gray in a lot of areas
-Doesn't feel like TF2's artstyle in some places (ie first CP building)
-Third CP sewer tunnel has no lighting
-Third CP in general seems tough to push
-Lots of sightlines
-Best part of the map is the last area, but its ruined by the massive chokepoint through the tunnel with only one tiny route around it
Burner (No):
-Still in alpha, dev textures everywhere
-Sniper sightlines everywhere
Canale (Neutral):
-Too much water for TF2
-Cool idea, but I don't think it's possible to execute well in TF2
-Aside from the abundance of water, layout is decent
-Detailing is good
Cannonburg (No):
-Blocky brushwork
-First stage is weird to navigate, first CP is chokey
-Z-fighting in a few places
Rush (Incomplete Judgement):
-Detailing is fine where it's done, but lacks in some places
-Lighting is flat
-Some sections are a bit cramped
-Map crashes on some computers
Bella (No):
-Detailing ranges from meh to good
-Scaling on this map is a major issue, some areas are overscaled and others are underscaled
-Some areas are very dark
-Slime is cool, but final explosion slime overlays look too cartoony
-Third CP is hella close to last
-Third and last CPs are super chokey
-Second is very tough for Blu to cap and very engie-friendly
Cavern (No):
-Thicc brushwork
-Eh detailing
-No respawnroom visualizers, res spawn path to A is easy to camp
-Bad layout, doesn't guide red players to CP shortcuts
-Bomb routes are very straight and long, makes snipers super powerful
-Unrotated textures
-A few areas are a bit chokey
-Texture scalinggggggggg
Thorium (No):
-Absolutely no detailing
-Broken everything
-Doors use OnEndTouch instead of OnEndTouchAll
-Possible leak?
Wizard Town (Yes):
-Nice detailing where actually done
-Kewlio layout
-I loathe crit pumpkins with every fibre of my being
-Vertical finale is kewl af
-Third CP is hella close to last
-Third and last CPs are super chokey
-Second is very tough for Blu to cap and very engie-friendly
Cavern (No):
-Thicc brushwork
-Eh detailing
-No respawnroom visualizers, res spawn path to A is easy to camp
-Bad layout, doesn't guide red players to CP shortcuts
-Bomb routes are very straight and long, makes snipers super powerful
-Unrotated textures
-A few areas are a bit chokey
-Texture scalinggggggggg
Thorium (No):
-Absolutely no detailing
-Broken everything
-Doors use OnEndTouch instead of OnEndTouchAll
-Possible leak?
Wizard Town (Yes):
-Nice detailing where actually done
-Kewlio layout
-I loathe crit pumpkins with every fibre of my being
-Vertical finale is kewl af
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