TF2Maps.net Major Mapping Contest #13 VOTING THREAD The full map pack may be downloaded here, via Google Docs. Judging time. We've got 20 maps, three weeks, and a new judging system. Make sure to read the rules thoroughly before starting. The maps will be judged upon two criteria: Aesthetics and Fun. The four winning categories can be seen as described in the contest thread. Judging For each of the 18 maps, please rate each of the following categories from 0-10. Please keep them whole numbers. Any votes not meeting this criteria will be disqualified. You must vote for at least 13 maps for your vote to qualify. Voting for less than 13 maps will count all your votes as void. Authors of maps in the contest may vote, but they may NOT vote for their own map. Aesthetics (50%): How does the map look? Is the theme appealing? Is it coherent and does it make sense? Does the map feel like an environment that could exist in the world of TF2, or is does it just feel like a level in a videogame? How's the lighting? How's the colour choices? All of this should be taken into consideration for your Aesthetics score. Fun (50%): This is the simpler iteration of the design/gameplay/balance categories from previous contests. While fun implies some opinion, please consider the technical reasons behind how enjoyable the map is. Examples include (but are not limited to): poorly designed defensive positions, impenetrable sentry nests, improperly set-up mechanics, and so on. Make sure to separate incidental moments (i.e., being dominated by a good sniper) from technical moments (sniper sightlines being frustrating to play around). Do not judge this category off just one test! Play the map often! Think critically about your value. For your convenience, here is a table that you may copy/paste to keep all your votes handily organised. Simply replace each "xx" with your score, from 0-10. Code: [table=head] Map name | Fun | Aesthetics cp_boondoggle_a7|xx|xx cp_extol_a5|xx|xx cp_fantasmud_b3|xx|xx cp_fieldworks_a2b|xx|xx cp_hellwalkers_a1|xx|xx cp_highground_b7|xx|xx cp_laadeedaa_a5b|xx|xx cp_marinara_b0|xx|xx cp_villa_a8|xx|xx koth_shrine_asym_a8|xx|xx pl_borealis_a4a|xx|xx pl_dereggub_a4|xx|xx pl_divide_b1|xx|xx pl_ember_a6|xx|xx pl_enclosure_b5|xx|xx pl_erosion_a4|xx|xx pl_fracture_a6|xx|xx pl_quickflow_b1|xx|xx pl_redstone_a6|xx|xx [/table] Here is what the table should look like, when implemented: Spoiler Map name Fun Aesthetics cp_boondoggle_a7 xx xx cp_extol_a5 xx xx cp_fantasmud_b3 xx xx cp_fieldworks_a2b xx xx cp_hellwalkers_a1 xx xx cp_highground_b7 xx xx cp_laadeedaa_a5b xx xx cp_marinara_b0 xx xx cp_villa_a8 xx xx koth_shrine_asym_a8 xx xx pl_borealis_a4a xx xx pl_dereggub_a4 xx xx pl_divide_b1 xx xx pl_ember_a6 xx xx pl_enclosure_b5 xx xx pl_erosion_a4 xx xx pl_fracture_a6 xx xx pl_quickflow_b1 xx xx pl_redstone_a6 xx xx Public voting will end on Jan. 23rd, 2016 at 11PM GMT+0 (6PM EST). Good luck to the entrants!