Guava Gulf

Multi Stage Guava Gulf A7B

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Multi Stage Guava Gulf A7B

Totally not Banana Bay

My entry for the Connect 5 contest. Here's the row I'm going for, though it actually fulfills all of the tiles in the top row and a bunch of others around the board as well:

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Guava Gulf is a 3-stage PLR map. Stage one starts by the ocean, stage two is farther inland with a cave, and stage three is in a temple or something. The final stage has a unique twist: both carts enter the same stretch of track and the map becomes a tug-of-war!

Map name subject to change, though it's grown on me.

Multistage PLR logic originally from @A Boojum Snark's Ultimate Mapping Resource Pack, though heavily modified using @Ynders' Tug of War Payload Prefab as a reference to make the ToW section function.

Uses textures from @fuzzymellow's Jungle Pre-Release Map Texture Pack

Uses a few models from the Frontline pack

Map named by @Blade x64

Thanks for taking time to check out my map, feedback is always appreciated!
Author
14bit
Downloads
3,861
Views
3,861
First release
Last update
Category
Payload Race

More downloads from 14bit

Latest updates

  1. A7B: Slightly Better Edition

    Just some quick fixes to get this tested again. Multistage Changes: Removed round timer and overtime Stage 1 changes: Moved some torches Added a rock to both finals This should give defenders a slightly better shot at defending Stage 2...
  2. A7: Improved Edition

    Oh boy, it's been a while. This map needs more work, so we're rolling back to alpha while I figure things out. Multistage Changes: Visual improvements Fixed the HDR lighting There was two things trying to set the bloom scale to different...
  3. B1: Contest Edition

    Oh boy, here we go! The contest version of Guava Gulf. Multistage Changes: Started artpassing the map Stage 1's gameplay space is mostly artpassed Stage 2 has more textures now Stage 3's finals have had a visual overhaul, but incomplete...

Latest reviews

Fun and enjoyable map. Last stage a bit too choke-y, first stage is very open and good.
Congrats on 3rd place! I hope you continue to update this map
Not the strongest map aesthetically in my opinion.