Useful Things for TF2 Mapping

Discussion in 'Tutorials & Resources' started by n8five484, Jun 29, 2019.

  1. n8five484

    n8five484 L3: Member

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    I have compiled a bunch of threads, tutorials and videos that you might find useful.

    Note some of this might be complex. I know Egan already made this but there are some useful things (in my eyes) that he didn't have in the thread particularly Idolon's and Fishbus' videos.

    Overall:
    The Hows and Whys of Level Design - Sjoerd “Hourences” De Jong
    Development Process:
    Shoreleave [Playlist] - [UEAK] Crash
    Trenchfoot [Playlist] - [UEAK] Crash
    Glassworks [Playlist] - [UEAK] Crash
    TF2 Mapping Commentary - TF2Maps Winter 2015 72hr Contest Recap/ Timelapse [plr_split] - [UEAK] Crash
    TF2 Mapping Commentary - TF2Maps 2014 Winter 72 Hour Contest Recap [pl_subzero] - [UEAK] Crash
    [ARTICLE] Snowplow and the tricks we used to create the Largest map in TF2 - Fr0Z3nR
    Mangy's Frontier Essay - MangyCarface
    The Dev Process: Creating MVM Steep - Idolon
    The Dev Process: Creating KOTH Anthem - tyler
    ctf converge - Aaron ‘Psy’ Garcha
    Devlog - koth_synthetic [Playlist] - MegapiemanPHD
    [Article] 5CP, Competing Against Badlands - grazr
    From Scratch: Designing a Team Fortress Level - Bobby Ross
    Post Mortem: CTF_Eden - Jethro Jongeneel
    Level Design in TF2 (Part 2) - Uncuepa​

    Layout:
    Hammer:
    Detail:

    Zoos and Prefabs:

    Misc / General Tips:

    Will continually update to to include more.
     
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    Last edited: Jul 14, 2019 at 12:57 PM