Not enough jiggles! You gotta have those base tentacles spin around so the rest of the tentacle is like a floppy, projectile-spewing tube man.
I bet the mason responsible did not have fun making a curved tube out of bricks.I tried so hard to avoid over-detailing in my pre-alpha but this was too much fun to make
Tiny edit: better picture
That's too noisy. Like, waaaaaaaay too noisy. There's so much visual stuff going on by that one single brick texture.
But there are tons of sewer tunnels that look like this??I bet the mason responsible did not have fun making a curved tube out of bricks.
It's not even a complete map yet, and i just threw together some basic lighting. It'll look better at releaseThat's too noisy. Like, waaaaaaaay too noisy. There's so much visual stuff going on by that one single brick texture.
But there are tons of sewer tunnels that look like this??
It's not even a complete map yet, and i just threw together some basic lighting. It'll look better at release
I bet the mason responsible did not have fun making a curved tube out of bricks.
I'm making a Steel-like attack/defence map, but this map has 4 capture points instead of 5.
On this map there are no doors/bridges that open for blue after capturing points (except one), capturing points only closes useful spawn doors that red have.
I haven't worked on lighting much yet so the map looks pretty dark in some of the screenshots.
This is what capture point A looks like:
And this is point B:
Capture point C:
Capture point D:
Falling into the pit doesn't kill you. You have to walk through a side area to get back up if you fall. I'm not sure if this will play well, I might just change it into a death pit.
Red team's spawn is in the area above point D and they can see through the floor.
I get the same error every time I add a 3D skybox to anything.Trying to make a skybox, didn't go what I wanted