WiP in WiP, post your screenshots!

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
It's new, it's payload, it's pre-alpha! Coming soon to a tf2maps near you.

monastery wip pic 01.PNG


There's not much more to say.
 

GooGuGajoob

L12: Pro-crastinator
Mar 28, 2014
175
101
Still rough around the edges

Those construction timbers look odd. What's keeping them vertically up? Don't they need some slants holding them up like...for lack of a better example, the Hollywood sign does?

Other than that, honestly look sleek!
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
Those construction timbers look odd. What's keeping them vertically up? Don't they need some slants holding them up like...for lack of a better example, the Hollywood sign does?

Other than that, honestly look sleek!

Yeah, I do find them odd as well.

Something along these lines would look more natural:
crH5KUk.png

Might not be the best for use in large quantities but hey... I'm not called the king of needless overdetailing for nothing.
 
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Crash

func_nerd
aa
Mar 1, 2010
3,348
5,522
So last friday (September 23rd), @Crash forwards someone requesting a trade map to me. We discussed some stuff about what will be in the map, but I didn't know what theme he wanted. He then proceeded to link me the Robin Hood: Men in Tights trailer. Since then I've spent every single minute of my free time to make this. From my little experience of trade maps, I remember them always looking pretty ugly. So my goal was to create a map that looked good. I know its not the best detailing, but I am very proud of it. Even after re-compiling 5 or 6 times (about one and a half hours each) to fix stupid errors, and get the lighting good.

20161002235642_1.jpg
20161002235658_1.jpg
20161002235730_1.jpg


Red spawn:
20161002235811_1.jpg


Spy Crab area:
20161002235944_1.jpg


Boxing ring:
20161003000049_1.jpg


Side view:
20161003000157_1.jpg


Another cool shot:
20161003000215_1.jpg



Some of the errors I had (thanks Source):

Hunk Overflow:
engine_hunk.PNG

Invisible glass?:
20161002211059_1.jpg


With the money I earned from the commision, I was able to donate to TF2Maps!

You can find the server running the map here (its a Hungarian server, so ping may be bad): 185.80.50.84:27015

Conclusion: I'm tired and I want to sleep.

Damn! Nice work! Glad the commission worked out for you!
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
Please tell me you've put a trigger_hurt with club and/or blast damage (i think it was possible to have more than one damage type)

I havent placed any triggers yet, but I will, plus there will be sounds :D
I'll edit the killicon chart so that there will be special icon for when you die down there.

This jungle tree model from Mayann pack is soo ugly:
kCpS7Bf.jpg
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
I havent placed any triggers yet, but I will, plus there will be sounds :D
I'll edit the killicon chart so that there will be special icon for when you die down there.

This jungle tree model from Mayann pack is soo ugly:
kCpS7Bf.jpg

Looks good, are you still doing all of this impromptu or have you developed a layout plan?
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
Still going full impromptu, yeah.

Most of the playable area is done, dunno how it will play out tho.

Can't decide how I want cliffs made in this area:
Option 1 - displacements:
2n2KSgR.jpg

Option 2 - props_swamp cliff models:
6ajnGHn.jpg
 
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zahndah

professional letter
aa
Jul 4, 2015
764
647
I haven't made the C point for this 4cp steel yet, but i'm having great fun making rooftops.
cp_steal_pree0009.jpg
cp_steal_pree0012.jpg