Malachite Man
L6: Sharp Member
- Oct 16, 2015
- 383
- 238
I have cool ideas.
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The new version
I get the same error every time I add a 3D skybox to anything.
It usually happens if I leave a sky_camera at 0,0,0 in the proper map or the 3D skybox has a gap in the skybox brushes surrounding it.
I uploaded first version of koth_frostline onto steam workshop. Meanwhile I had this idea for a map floating around - pl_enclosure
I started with final capture point:
This time I'm going full improvisation mode - no layout plan or anything.
Thats allright. I'm just throwing stuff together and seeing if it sticks. Blockiness will go away when I do an artpass.Too flat and boxy. Those skirting platforms look a little too small to maneuver on. although you have three separate entrances into last, they all come though the same wall, with no cover, so it'll be pretty chokey. Gold Rush stage two does this but sorta gets away with it because of that big building in the middle to block sightlines. yours doesn't have that.
I'm sorry if I came off a bit negative, i thought you might want some feedback, since you posted it, and I understand that sometimes when you impromptu map, things just kinda take shape. For better or worse.
Looks fantastic, void! You should place some comic books and soda cans by the dock so it's as if kids sneaked out of their cabin at night to imitate an anagram they saw. I think that would add a cool story element to the map.
Thats allright. I'm just throwing stuff together and seeing if it sticks. Blockiness will go away when I do an artpass.
I'm not too happy about that spawnroom exit location, but i cant think of a better spot for it in the room.
As for entrances on a single wall - Gorge does it too (and that red room with windows and side exit is a bit similar to the one on Gorge as well).
I'm considering inserting some rock surfaces to the interior of the final point building:
its been around for literal years at this point
Looks like a good start! Keep it up <3It's new, it's payload, it's pre-alpha! Coming soon to a tf2maps near you.
There's not much more to say.