hello,
a few years back I promised a friend I'd try my best at making a payload level for tf2, haven't really made anything for tf since the golden days of tf classic - and that was like ~15 years ago >.< (but I am familiar with source overall)...
so after reading up on all tutorials here and over at developer.valvesoftware I've had some first stabs at trying to make a layout,
darker areas are low ground, and lighter areas are highground (right now everything is very blocky, and I'm planning to add some angles and switching out some corridors for some larger rooms)
I'll will hopefully be able to have a first playable version next week,
as a total noob in tf2 mapping I'm open to all suggestions/feedback (I know that it's super hard to give feedback from a flat top down img but anything will be helpful!)
thanks!