Speaking of which, I just recently discovered the clocktower model used on Mann Manor uses the TF logo for the clockface, by browsing through the models.Love the tf logo on the back
Speaking of which, I just recently discovered the clocktower model used on Mann Manor uses the TF logo for the clockface, by browsing through the models.Love the tf logo on the back
Now that's just gross.Meanwhile... After shit fucking for so long
Nice work. Where the dome?
Some of you may remember cryodome. Say hello to cryodome_v2, which is probably going to be a symmetric domination-style map. Maybe. Maybe not. We'll see if it ever gets finished.
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Ceiling detail!
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To be honest I was just screwing around in hammer and managed to shit this out.
Pros:
Cons:
- More roofing
- Extended capture area
- Cramped
- Low roofing
Pros:
Cons:
- More open
- Extended back area
- Taller side 'garages'
- Cool looking "Machine-From-Koth-Nucleus" thingy
- Custom CP model
- Less roofing
- Probably has a lot of bugs
From what I remember from playing on Cruise, the point was almost impossible to get on since both teams could just spam it, so opening it up will help a tonsnip
Havent seen the egypt style of building since... egpyt
(that brushwork at some point should be replaced by a model - but for now some basic brushwork will do)
Gonna get alot of vitaman C with that map... Its really orange.I've been working on the layout for this map. The idea is that players will jump out of the skywalk, get the full healthkit, and cap the point. I'll have to see how it plays with some friends.
Is this an in-game screenshot? Because if it is you're lacking any lighting. Put some lights around the map, and simulate the sky lighting with a light_environment.I've been working on the layout for this map. The idea is that players will jump out of the skywalk, get the full healthkit, and cap the point. I'll have to see how it plays with some friends.