Doing my very first model in 3DS max. Currently making a texture map for it.
That's a very enclosed point, for any game mode. Not just in size, but with all the walls and pillars surrounding it. It looks way too easy to throw spam in there, especially grenades, which will roll into the depression in the middle and stay there rather than rolling away (as on all official KOTH maps, which have either flat or raised points).
That's a very enclosed point, for any game mode. Not just in size, but with all the walls and pillars surrounding it. It looks way too easy to throw spam in there, especially grenades, which will roll into the depression in the middle and stay there rather than rolling away (as on all official KOTH maps, which have either flat or raised points).
Say it with me everyone! "It's my first map and I don't know what I'm doing"
-snip-
Ditch the trim around everything. You're making it look like a quake or unreal map rather than a TF2 map. It's what's known as vilestyle around here