WiP in WiP, post your screenshots!

Jul 6, 2015
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2015-11-12_00004.jpg
I've been working on the layout for this map. The idea is that players will jump out of the skywalk, get the full healthkit, and cap the point. I'll have to see how it plays with some friends.
Gonna get alot of vitaman C with that map... Its really orange.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
2015-11-12_00004.jpg
I've been working on the layout for this map. The idea is that players will jump out of the skywalk, get the full healthkit, and cap the point. I'll have to see how it plays with some friends.
Is this an in-game screenshot? Because if it is you're lacking any lighting. Put some lights around the map, and simulate the sky lighting with a light_environment.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
I've been working on a rotationally symmetrical Koth map.

Screenshot (48).png
Screenshot (49).png
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Screenshot (51).png
Screenshot (52).png
 
Aug 30, 2015
359
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Say it with me everyone! "It's my first map and I don't know what I'm doing"

Skylight A8.jpg
 

Toomai

L3: Member
Apr 14, 2011
129
144
That's a very enclosed point, for any game mode. Not just in size, but with all the walls and pillars surrounding it. It looks way too easy to throw spam in there, especially grenades, which will roll into the depression in the middle and stay there rather than rolling away (as on all official KOTH maps, which have either flat or raised points).
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
That's a very enclosed point, for any game mode. Not just in size, but with all the walls and pillars surrounding it. It looks way too easy to throw spam in there, especially grenades, which will roll into the depression in the middle and stay there rather than rolling away (as on all official KOTH maps, which have either flat or raised points).

Yeah, good point. Just spent 20~ minutes making a new point but still needs work.

Screenshot (53).png

New brush based rock edition!
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
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Ditch the trim around everything. You're making it look like a quake or unreal map rather than a TF2 map. It's what's known as vilestyle around here

I did a search. You are officially the only one who's used the word "vilestyle" on the site. Put away your frindle, YM.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Sorry Kubeking, we've used Vilestyle for a loooooong time before you ever arrived on the TF2M scene, it's probably more of a chatroom term, though I haven't seen anyone really use it for at least two years.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
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Nice, Ido. Real nice.