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CP Spookeyridge B7

Halloween version of Stoneyridge

  1. Crash

    aa Crash func_nerd

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    Spookeyridge - Halloween version of Stoneyridge

    WIP event version of cp_stoneyridge. Featuring an alternate dimension version of the map used as a hidden flank route, coffins that kill you and release your skeleton onto the map, and (as always) one of the largest explosions in TF2.

    Been making this and testing it on my Twitch stream. Feel free to come hang out and watch.
     
    • Like Like x 8
  2. 14bit

    aa 14bit L14: Bit Member

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  3. Crash

    aa Crash func_nerd

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    I don't think I ever played that map, and if I did I never saw any mechanic like the one I described. Sorry if it seems like I'm stealing an idea, but I genuinely haven't ever seen it before...
     
  4. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    Great minds think alike.
     
  5. Crash

    aa Crash func_nerd

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  6. mazata

    mazata L2: Junior Member

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    nice, good job!
     
  7. Muddy

    aa Muddy Muddy

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    • Agree Agree x 3
    • Funny Funny x 1
  8. Prosciutto

    aa Prosciutto Tell him to go eat shit, Johnny

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    I'm too spooked to play this
     
  9. Xayir

    Xayir L3: Member

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    i love this spoopy skeleton i saw you made inside the train on the stream :3
     
  10. Infomaniac

    Infomaniac L6: Sharp Member

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    2spoopy4me
     
  11. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    not "bonyridge"?
     
    • Agree Agree x 5
  12. ~curlysnail

    ~curlysnail L69: Deviant Member

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    Having fun watching you stream working on this. Map is looking awesome :)
     
  13. 14bit

    aa 14bit L14: Bit Member

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    No, not at all! Mine was an Egyptian sarcophagus that sucked in players trying to reach a full health/ammo, killed them, and spawned a skeleton. Everyone complained about it and it was a poorly executed joke in a joke map. I just though it was funny that we had the same idea, I guess the tone I was going for didn't translate to text very well. Your attempt looks a lot better than mine, and I can't wait to see how the map plays!
     
  14. HolySnickerPuffs

    aa HolySnickerPuffs

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    I guess 'boneyridge' is just too spooky for some people. I mean, I was scared just typing that out. I yelped! 'boneyridge'! AHH! There it is again! *sound of creaking door* Oh lord, I'm so frightened! 'boneyridge boneyridge bonerridge'! *sound of bat wings flapping* Oh geez I've really done it now! *sound of ghosts moaning* I've summoned the sum of all fears! BONEYRIDGE! *sounds of vampires vampire-ing* Argh! Why do I keep saying it's terrifying name!
     
    • Like Like x 1
  15. Infomaniac

    Infomaniac L6: Sharp Member

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    I don't know how I feel about this post... It's funny, yet odd at the same time.
     
    • Agree Agree x 1
  16. Crash

    aa Crash func_nerd

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    • Like Like x 1
  17. Erk

    Server Staff Erk erk

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    =[​IMG]

    Got this error after viewing the final cap explosion.
     
  18. Crash

    aa Crash func_nerd

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    Changelog:
    Oh god I did so much
    More artpassing
    New particles
    New props
    Adjusted timings of captures/ spawns for balancing
    Moved portals around for balance
    Fixed lots of exploits
    Fixed finale crash bug
    Broke other things

    Read the rest of this update entry...
     
    Last edited: Oct 3, 2017
  19. Crash

    aa Crash func_nerd

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    Screenshots all updated in the OP.

    The map is now available on the workshop, as well!

    [​IMG]
     
    • Like Like x 7
  20. Pocket

    aa Pocket Ya like Jazz?

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    If Valve buys this map for Halloween maybe you can get them to find a way around the stickies-on-the-tower problem. Maybe by adding a brush entity that's always invisible and has no properties besides being killable, so stickies can cling to them but then let go when it goes bye-bye.
     
    • Agree Agree x 3
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