Bagel

KotH Bagel rc2a

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
Fight back and forth over a disused power supply on the shore of the Bagel Reservoir, sandwiched by a pair of identical old industrial buildings.

p1nuc2m.png

Originally made for the TF2Maps.net 72hr contest, Bagel is a unique King of the Hill map designed for 6v6 Competitive play, and a lot of fun in pub play too.

Played in
UGC 4v4
UGC 6v6
Sigafoo's Challenge Cup
ozfortress Midsummer Night's Cup
ETF2L Season 26 Preseason Cup
MapChamp
teamfortress.tv New Map Cup

Layout/Detailing - Yrrzy
Various model edits - MaccyF
Centre point prop - Seba
Competitive design advice - Carn
Competitive feedback - Everyone on tftv who played pugs on it
 
Last edited:

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
I changed so much I dont even know where to start
Mostly set out to make it an actual serious map, took a huge amount of feedback from carn, implemented as much as I could remember.

Read the rest of this update entry...
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
806
1,850
From the screens it looks like this should play a lot better than before. Try not to lose too much uniqueness though!
 

munchkino

L1: Registered
Oct 17, 2015
40
3
I ran around a little bit and have some feedback for you.

First of all you might want to raise this platform cause it looks jumpable and draws attention away from the game play. There's a little gap in this wall. Here's a little lighting glitch on the pipes. This route under the point is not very obvious so you might want to brighten the entrance. These doors aren't clipped very well so you might want to remove it in alpha or clip it. Lastly you might want to remove this fence/clip because it seems like a fun spot to ambush people coming up the stairs from.

You probably already know these things but I thought it might help you out.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
I ran around a little bit and have some feedback for you.

First of all you might want to raise this platform cause it looks jumpable and draws attention away from the game play. There's a little gap in this wall. Here's a little lighting glitch on the pipes. This route under the point is not very obvious so you might want to brighten the entrance. These doors aren't clipped very well so you might want to remove it in alpha or clip it. Lastly you might want to remove this fence/clip because it seems like a fun spot to ambush people coming up the stairs from.

You probably already know these things but I thought it might help you out.
I think that platform is fine, since the railings indicate that you can't jump on it anyways.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
- fixed a couple bugs
- smoothed the pipes route out a bunch
- changed the underground route a little
- made a nice shiny centrepiece for the point

Read the rest of this update entry...
 

Tsarbucks

L1: Registered
Jul 10, 2016
14
15
I heard you want this in New Map Pugs, so I'll be installing it and looking around!