Bagel

Bagel rc2a

Mostly making the underground route more appealing and viable while still being contestable.
Also replaced the rock with geometry, allowing some jumps to be more obvious and less reliant on weird collision models.

Changelog:
Underground route
- Widened Undeground route entrance, added some platforms and moved the pickups, as well as lighting it better.
- Rotated central column 90 degrees, allowing combat longways across the underground route.
- Added window to central column and raised obstruction for better visibility across it.
Rock
- Replaced rock with small house and vent to make the jumps and platforms more obvious.
- Also improves visibility to the underground route exit.
Misc
- Changed some small ammopacks to medium around mid.
- Fixed some sightlines all over.
- Removed or raised a couple doorway arches where they interrupted rollouts.
- Misc. visual changes.

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Most changes made in response to feedback.
Rather than band-aid fixes, I've attempted to solve underlying issues that caused the reported problems (i.e. sightlines and openness).

Changelog:
- Made pipe route a straight line, fixing some sightline issues
- Added a wall to lower Main platform blocking view of valley
- Replaced small pipe in lower lobby with a lip and added a bigger, sloped pipe to make climbing to upper lobby easier
- Widened valley and added some small high ground to make holding there more possible
- Expanded rock to seperate mid and valley more, valley now cant be spammed from the point
- Misc clipping
- Moved some pickups in the underground route

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- Put up a wall to block a powerful sniper spot
- Slightly widened balcony areas either side of point
- Stretched high ground exit platform out a bit
- Moved some boxes to make some jumps more possible
- Widened underground route
- Raised some doorways
- Huge clipping pass, everything should be much smoother now
- Made capzone more obvious with hazard tape
- Various visual changes

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- fixed a couple bugs
- smoothed the pipes route out a bunch
- changed the underground route a little
- made a nice shiny centrepiece for the point

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I changed so much I dont even know where to start
Mostly set out to make it an actual serious map, took a huge amount of feedback from carn, implemented as much as I could remember.

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- soundscapes
- sightline fix
- minor spawn detailing
- custom point hologram
- more pickups for attackers
- sealed map
- basic optimisation
- more detail to make some places not look shit
- more clipping
- renamed to bagel
- raised bridge
- raised platforms next to mid
- added rock cover
- removed railings and widened stairs outside spawn
- changed a spawn door