WiP in WiP, post your screenshots!

The Siphon

L6: Sharp Member
Mar 2, 2015
278
190
O4tk899.jpg

Dfav5Rt.jpg

Need to work on the lighting and such. My entry for the CP contest
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
I don't care too much about lighting at the moment, I'm currently just trying to get the gameplay details in...
Light is a very essential part in gameplay. Its more important than you realize. Improper lighting can guide players to the wrong direction and this does heavily affect the outcome of a map. If players dont notice a doorway and dont use it, once its lit the map changes since they will use that doorway, any playtesting before lighting up that doorway is for that reason mostly useless on that part.

Dont underestimate the power of light. Its has the power to control the behaviour of players.

As a famous pyro sith lord once said "You dont know the power of the dark side (of the map)"
 

Etasus

L420: High Member
Jul 24, 2016
463
251
Light is a very essential part in gameplay. Its more important than you realize. Improper lighting can guide players to the wrong direction and this does heavily affect the outcome of a map. If players dont notice a doorway and dont use it, once its lit the map changes since they will use that doorway, any playtesting before lighting up that doorway is for that reason mostly useless on that part.

Dont underestimate the power of light. Its has the power to control the behaviour of players.
I understand this... I don't care about lighting at the moment, for the sole reason that I'm trying to get the details in...
My goal is to make the details first, then get any gameplay elements in, essential if this were to be an actual map (like signs and such), then I will do a major lighting pass for the final contest... If I like the map enough, I may make it into an actual map...

It's not that I don't care about lighting at all, I understand the importance of lighting, but right now, I'm mostly just trying to make the map look good...
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
I made something. (I also believe this is my first wip post on this thread)
wip.png
wip2.png
wip3.png

Mind the quality of the screenshots.
 

Idolon

they/them
aa
Feb 7, 2008
2,126
6,139
The upper floor has a column that comes down on top of the doors, which looks wrong. I'd recommend either continuing the columns on either side of the door up, or just not having any. You might also consider resizing the front portion to be 3 regular spacings wide instead of 2.

Same sort of inconsistency appears here, where the column comes up from the bottom and then stops. It makes more sense than the previous example, but I'd recommend picking one and sticking with it.

Also, using a wall clock for what I assume is a city hall is pretty funny, but I don't think it's supposed to be a joke.

Storefronts are usually continuous. i.e. the doors would likely be a part of the same "unit" as the windows with no structural walls/columns interrupting. It's easier to insert new storefronts when store owners change, and its also easier to provide an awning over both the door and windows. In your case I think you'll also find that moving the door inwards will make some nice symmetry.