Light is a very essential part in gameplay. Its more important than you realize. Improper lighting can guide players to the wrong direction and this does heavily affect the outcome of a map. If players dont notice a doorway and dont use it, once its lit the map changes since they will use that doorway, any playtesting before lighting up that doorway is for that reason mostly useless on that part.I don't care too much about lighting at the moment, I'm currently just trying to get the gameplay details in...
I understand this... I don't care about lighting at the moment, for the sole reason that I'm trying to get the details in...Light is a very essential part in gameplay. Its more important than you realize. Improper lighting can guide players to the wrong direction and this does heavily affect the outcome of a map. If players dont notice a doorway and dont use it, once its lit the map changes since they will use that doorway, any playtesting before lighting up that doorway is for that reason mostly useless on that part.
Dont underestimate the power of light. Its has the power to control the behaviour of players.
That last one, it scares me.
The magic and the mystery of custom icons
not if you know how to do itCurved ramps are hard
Couldn't make layout so I decided to make art
Compile that.Couldn't make layout so I decided to make art
As apparent from vertex white squares drawing on some vertices but not all, these are displacements, and these displacements can't be gonna cause any problems to compilers, I believe.Compile that.
I'm less scared, but still kinda scared...As apparent from vertex white squares drawing on some vertices but not all, these are displacements, and these displacements can't be gonna cause any problems to compilers, I believe.
Making a new trade map *snip*
The upper floor has a column that comes down on top of the doors, which looks wrong. I'd recommend either continuing the columns on either side of the door up, or just not having any. You might also consider resizing the front portion to be 3 regular spacings wide instead of 2.snip