Player Destruction "Zones" Variant A1

Player Destruction, but cores are rewarded through capturing zones, rather than killing players.

  1. chemelia
    This is a prefab for the gamemode I may use in my upcoming 72hr entry. In this PD variant, players can either hold the middle of the map for a low stream of cores, or risk a trip to enemy territory for a greater reward, which must then be taken back to their home base.