Arent radio control towers very high off the ground?
At big airports built close to a city, yes, but with single strip airports they are pretty humble.
Arent radio control towers very high off the ground?
Animated WAD texture.
More importantly, why is Gabe's face spread all over that wall?
Cut out most of that text so it's about five or six words long (and spell it correctly) and it'll be perfect.I quickly whipped up this "Anti-Bully" sign, to be an alternative to Norfolk's one, because if you don't like how someone did something, do it yourself.
-snip-
Do you guys have any suggestions on how I can improve this?
I was going to say the opposite, it could do with being cleaner, and the chip in the corner could stand to be much smaller. Variants perhaps?I think it could use some more wear & tear. Having just one half-burnt corner is isn't enough imo.
I was going to say the opposite, it could do with being cleaner, and the chip in the corner could stand to be much smaller. Variants perhaps?
I think it could use some more wear & tear. Having just one half-burnt corner is isn't enough imo.
Should I post this as a downloadable?
like this one. Do download.Should I post this as a downloadable?
like this one. Do download.
I made my own company poster with my favorite animal (thanks to my friend for drawing skills, raccoon was drawn by him), but due of my poor english, I don't know is OK or not, I am pleased how it looks visual, but I was a bit plagued by doubts about the text. But any case, here it is.
And here another one.
Both are transparent.
I think, unfortunately, both do not look like that they from TF2, a bit.
I'm finally trying to fix Red's spawn on cp_reactor to be less confusing:
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Also, Red's exit to A has moved and the door to D from A is always open now:
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This will hopefully fix a lot of the player flow and people getting lost issues
This looks good, but you need more signage, also center the block texture on the spawns
This is my attempt at making a 5cp map viable for 6v6 competitive... I had a finished version that was really bad so I remade the entire map. I still don't have the area between second and the last point though.