WiP in WiP, post your screenshots!

Crash

func_nerd
aa
Mar 1, 2010
3,360
5,529
I haven't posted any of my sulfur work in here yet, I wanted to surprise people! But now that I've finally got the map to compile and working on lighting, it's starting to shape up.

0C23A58B99B2C492D89EC4B9DD6C989BC408F26B
I think I just peed a little.
 

Bunbun

aa
May 18, 2014
401
782
I haven't posted any of my sulfur work in here yet, I wanted to surprise people! But now that I've finally got the map to compile and working on lighting, it's starting to shape up.
snip
Reminds me so much of this
2ZY0SVK.png
 

14bit

L14: Bit Member
aa
Oct 5, 2014
669
2,134
A new C point appears!

97ead090b8.jpg
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The vents are still only active if a Blu player is in the capture area. It still needs some work, but I think this will be a lot better gameplay wise.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,626
2,775
A new C point appears!

97ead090b8.jpg

I think you could get away with half as many of those turbines. Like two in the middle with the walkway & point, and the walkway wraps around each on the way to the point. As it is, the lower floor looks cramped and difficult to figure out who will be coming from where.

But I do like it much better than the old one.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
100% disagree. It's got less detail than the trainyard skybox.
The trainyard skybox is farther back, obscured a lot by other things and is more vector/posterized than that. It's not the best mountain, but it doesn't look anywhere near as photorealistic as that one.
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
I would agree with it being more realistic than most other sky boxes, however, I would also say that making it less realistic would make it less recognizable.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,626
2,775
I think it's fine.

I don't care for the clouds though. The existing skybox ones look much more heavily painted and stylized than those.

This for Freyja's new Japanese map or are you doing a Japanese one yourself?
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Wow that's interesting, a universe made entirely out of metal.

Actually, every area had a unique look. I did that because of all the players complaining about getting lost. I gave every point area a texture set to go along with it. There was a metal point, a concrete point, a wood point, and a brick point.

XM2jL1P.png

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I don't have a picture of the concrete one for some reason....

Though basically, the concrete point will be A, the brick point B, and in the second round, the wood point A, and RED's last will be the final point.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
hR4VERx.png


This little rendering of an existing windmill may or may not become part of a map someday. The 3D model/brushwork that is, not this particular image.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
1T0xEed.png

HkYcB1W.png

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Burough is coming along nicely. The first point are is done now, as you can see. Here's how Underbid compares:

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Kinda sad that Underbid has better lighting, but ehh.