Really refreshing to see an actual pit of Cheetos dust on a map.
My thoughts on most entities from Half-Life 2.if you remove the feature from the game due to story/gameplay reasons that's fine, but there's no reason to remove it entirely from the engine
Well, GoldSrc's water usually isn't lightmapped either. The engine doesn't support lightmaps on transparent brushes.Makes me miss GoldSrc's displacement-animation feature that it would use for the surfaces of liquids. Nowadays you're stuck making custom animated models, and those can't be lightmapped.
I'm willing to bet it was more a collision issue than anything. They did those deformations in front of the player and then they walked out onto it.Oh god yes please. I never understood why displacements couldn't be animated in Source. Hell, the Half Life 2 Source demo had animated displacements in the first room you'd enter. I mean, if you remove the feature from the game due to story/gameplay reasons that's fine, but there's no reason to remove it entirely from the engine (unless it caused severe performance related things which quite frankly aren't an issue nowadays)
In terms of liquid animations we took a step backwards, from animated displacements to animated normal maps. Sure, have all the reflections/refractions in Source, but that's the only thing Source's water has going for it compared to GoldSrc.
(also for the record yes I know the water in GoldSrc wasn't displacements, per se, because GoldSrc doesn't even have displacements in the standard sense; I have no idea what GoldSrc water actually looks like in Hammer, probably just a flat surface that gets broken up and animated automatically in-engine)
2Fort?
Oooooh, from the original TF2 concept. I get it.
Also, that should be "its" not "it's", which is a contraction....paided?
Also "The one of you mercenaries" sounds weird. And I think the hand should be a little more faded, or lower contrast; it clashes with the words a bit.
...paided?
Also "The one of you mercenaries" sounds weird. And I think the hand should be a little more faded, or lower contrast; it clashes with the words a bit.
Also, that should be "its" not "it's", which is a contraction.
Do you guys have any suggestions on how I can improve this?