WiP in WiP, post your screenshots!

HQDefault

...what
aa
Aug 6, 2014
1,056
536
I'm probably posting here way too much, but I just wanted to say that the map is coming along better than expected:
86609D7BD6180D9853CDBDEDB20DC748BD7438EF
 
Oct 6, 2008
1,965
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not sure where the point of attack is coming from in that picture but having the gun/dispenser exposed so much on the right side, if it comes from there = wasted gun set up they will be killed instantly
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Workin' on a little somethin'-somethin' for April Foolsday the 4th:

2015_03_19_00003.jpg

2015_03_19_00004.jpg
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Look at me, using Arctic Pack assets before they've even become Arctic Pack assets. (Also look at my amazing map.)

vLVMTxy.jpg

k5N1Tt7.jpg


Bonus interior screencap
ZjMOkG9.jpg


EDIT: aaaand I forgot to turn off net_graph. Oh well.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Look at me, using Arctic Pack assets before they've even become Arctic Pack assets. (Also look at my amazing map.)

Oh, this really makes me wanna detail a map that doesn't have major gameplay flaws...

I'll get there eventually, right?
 
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Oct 6, 2008
1,965
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Starting work on the outside of the fusion reactor building - any ideas are appreciated:

The alt access points will be up on the roof - remember this section is low grav so all classes can get up there fairly easily :)
pl_losthorizon_a20000.jpg


close up of the hatch - I'm concerned about the darkness - the tanksare lit up well but the ends are not - any ideas?
pl_losthorizon_a20002.jpg


Another angle:
pl_losthorizon_a20003.jpg
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
H A R B O U R

-snip-

Really flat environment lighting, but I dig the architecture. There also seem to be some ghost lights.

EDIT: You can probably keep the env lighting as it is and just add more spotlights. 2nd is a lot easier to read than mid, and mid doesn't have any spotlights anywhere.
 
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phi

aa
Nov 6, 2011
832
1,817
Really flat environment lighting, but I dig the architecture. There also seem to be some ghost lights.

EDIT: You can probably keep the env lighting as it is and just add more spotlights. 2nd is a lot easier to read than mid, and mid doesn't have any spotlights anywhere.

Yeah mid has really flat lighting + ghost lights cause we haven't done a lighting pass of it yet. Stayed up til 4 last night getting that version to compile and I'll work on it some more today
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
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koth_butterchurn
 
Oct 6, 2008
1,965
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