Isn't that a little... small? And no cover?
Hmm, before I post any WIPs, I gotta ask: How okay is it to take the layout of an existing map that ISN'T from TF2 as a basis for a map?
Because I just had the grand old idea of taking cs_assault, tweaking it around to fit TF2's combat, and using it as the first stage of a Dustbowl-esque CP map, and have in fact mostly recreated the map by now in dev-textured boxy form.
It's not at all forbidden, but most maps from other games don't work in tf2 because they were designed around different types of gameplay. Assault might maybe work as the first half of a stage, but it might prove a bit too simple. The only way to tell how it'll play is to make it I think.
Substitute for func_rotating's stop feature which func_door_rotatings don't have.
Using two func_door_rotatings spinning in opposite directions, parenting the prop to one of them and clearing it again.
Okay, so this is my custom skybox + the new orphaned map I've been recovering (which is almost done BTW :lol: )
I want to take this map as a chance to try out the pile of new stuff that's coming with the arctic theme pack.
Anyone want to take a guess as to what the original map was?
Rift had water?
But then how would I light arrows on fire?Don't bther trying to make the water obviously warm. Snow and water CAN coexist without any gimmick!
Yes, but the gimmick exists in mid, which is a giant cracked open glacier.Don't bther trying to make the water obviously warm. Snow and water CAN coexist without any gimmick!
I'm not putting that in. It really only makes sense in medieval mode.But then how would I light arrows on fire?
But then how would I light arrows on fire?