Kill_the_Bug
Last Activity:
Aug 29, 2017
Joined:
Oct 6, 2008
Messages:
1,452
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Location:
Toronto, Canada
Occupation:
Photographer

Kill_the_Bug

L14: Epic Member, from Toronto, Canada

So is Compile pal the way to go now? Sep 2, 2016

Kill_the_Bug was last seen:
Aug 29, 2017
    1. HolySnickerPuffs
      HolySnickerPuffs
      The links in your signature are broken. Can you fix this?
      1. Kill_the_Bug thanked this.
      2. Kill_the_Bug
        Kill_the_Bug
        Fixed - have pointed to steam workshop - will have to find the resource files for the other threads.
        Dec 1, 2016
    2. Kill_the_Bug
      Kill_the_Bug
      So is Compile pal the way to go now?
      1. Skittelz Pie
        Skittelz Pie
        not really, i still use VBCT and VIDE. Just don't use PakRat because it is SO outdated.
        Sep 2, 2016
      2. HolySnickerPuffs
        HolySnickerPuffs
        It is in my experience. It's a smidge faster for me, has multiple easy-to-use presets, AND can automatically pack custom content for you!
        Sep 2, 2016
    3. Kill_the_Bug
      Kill_the_Bug
      Yep - you're right me at NH a lot
    4. Ninamori
      Ninamori
      Hey I know you! I play on the payload server at NH. You made that reverse map I think.
    5. Skeletalbob
      Skeletalbob
      Ran BoxCanyon on a map test the other night with 32 players at instant respawn, Apart from red spawn getting stuck shut once it was well received, the main comments were about last being a bit boring and the lighting which would be great if there was a lot more, maybe a brighter skybox?
    6. Kill_the_Bug
      Kill_the_Bug
      Thanks nelli2!

      Goldheist took me forever in coding work - so many things to figure out - especially the goldcart transition.
    7. nelli2
      nelli2
      Couldn't find a thread, nice job with the dynamics on goldheist.
    8. Fr0Z3nR
      Fr0Z3nR
      No actually, what I'm doing is more along the Astronomy. I'm still a student, but my major area of interests is planet habitability, exo-planetary hunting and astro-biology.


      I've learned about Nikoli Tesla, he was a very crazy man, but very prolific in his field. The deathray concept would work in theory. but is very hard to do, since you are basically moving energy around (in simple terms), the rate of transfer would have to be EXTREMELY high for that to work.




      ... as for the elevators, talk to English mobster, he made a tutorial about making elevators, see if he will include your link in his tutorial.
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  • About

    Location:
    Toronto, Canada
    Occupation:
    Photographer
    Photography, Camping, Travel

    Signature

    Resources: | SharedSpawnRoom | Need a Lift? | mpl_ a new game mode
    Maps - All can be found here:
    mpl_losthorizon | mpl_double Helix
    pl_auriferous | pl_boxcanyon | pl_goldheist_canyon | pl_goldheist_canyon | pl_mineshaft | pl_warpath_b7 |
    cp_orangezone - version1 / version2 | OrangeMap_Ball_Fight |
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