WiP in WiP, post your screenshots!

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
Fun fact: the torches inside the tunnel(next to the gargoyles) in rift lit arrows, but no one seemed to notice.
That's because of the subset of players that play sniper that also use hunstman, we've come to expect that fire does not, in fact, light arrows on fire.
Because outside of medieval mode it never seems to.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Finally returning to detailing my 2skillsets contest map

The shocking moment after thinking "I don't remember Exactol's entry" where after looking further at the screenshots I blurt out "Oh my god that's amaranth"
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,044
627
I'm still doing actual mapping, on real projects.
WIP in perporronis:
WKkgVqd.jpg

9KfT06D.jpg
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
So, I've officially revolutionized the pre-hammer process via minecraft. I'm actually surprised nobody's done this before.
Here is what I've been doing:
UtQsfeg.png

Pros:
Much more confident going in than in hammer, where you place the base and back out
Can find issues with sightlines and such before putting anything in hammer
3 Dimensions for making height variation easier rather than 2-D sketches

Cons:
Very time consuming
Walls are crazy thick
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
Minecraft is a poor imitation of the rugged tactility of LEGO bricks.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
So, I've officially revolutionized the pre-hammer process via minecraft. I'm actually surprised nobody's done this before.
Here is what I've been doing:
UtQsfeg.png

Pros:
Much more confident going in than in hammer, where you place the base and back out
Can find issues with sightlines and such before putting anything in hammer
3 Dimensions for making height variation easier rather than 2-D sketches

Cons:
Very time consuming
Walls are crazy thick

You're definitely not the first to do that. I tried that once between a year and two ago and it is honestly kind of terrible. Firstly, only being able to use cubes does not help you for getting an idea with scale, secondly any sightlines you catch are going to be ones you should automatically think "that's not right" to anyway and thirdly as you say it takes forever.

Nothing will beat plain old brushing out simple first.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
You're definitely not the first to do that. I tried that once between a year and two ago and it is honestly kind of terrible. Firstly, only being able to use cubes does not help you for getting an idea with scale, secondly any sightlines you catch are going to be ones you should automatically think "that's not right" to anyway and thirdly as you say it takes forever.

Nothing will beat plain old brushing out simple first.

If you use FTB, you can bypass a lot of those limitations of vanilla Minecraft. For example, Microblocks gives you more versatility than full cubes and WorldEdit is good for making large structures in seconds. Most of the mods are only usable if you have a paid copy of the game though.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
or use your fingers as tiny legs and walk around on them
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
You're definitely not the first to do that. I tried that once between a year and two ago and it is honestly kind of terrible. Firstly, only being able to use cubes does not help you for getting an idea with scale, secondly any sightlines you catch are going to be ones you should automatically think "that's not right" to anyway and thirdly as you say it takes forever.

Nothing will beat plain old brushing out simple first.

Well, I found out the thing about me not being the first shortly after

However, it's really comfortable for me, because it's a great way to get my ideas down, just starting a new map from scratch is really intimidating (even with some experience) and I just... can't... sketch stuff up... it... just doesn't work for me.
 

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
Well then, after some personal issues, I've picked up my mapping again! Got a big map test coming up for pl_coldtop so I'm pushing myself to complete a3 before sunday! Optimisation / texturing ahoy.

EZbWxwQ.jpg