Did you make the entire brush a displacement??
No, just the visible sides. It goes away when I don't use use -fast so I'm not worried about it as a problem, I just think it looks cool enough to post a screenshot of it.
Plus I guess it's a nice visualization of my in-progress displacement setup.
edit - the top and sides are the same brush, I never saw a good reason to split them into two separate brushes, just seems to make more visual noise in Hammer.
i prefer just setting all displacements vertexes to 0
since it seems to reset them completely no matter what axis ive selected
"Raise to" works on -only- the currently selected axis, so a value of 0 will reset it
These are already up on my map thread, but I felt like sharing them here because I'm pretty proud of it. Definitely my favorite detailing job yet.
I really like this building but the roof looks really odd (in my opinion), might it look better with 3 or 4 different angled parts of roof (instead of 2)?