wareya
L420: High Member
- Jun 17, 2012
- 493
- 191
I don't buy it. To me, that doesn't look like part of a city at all, it just has city building sides. Sure, it's pretty, but that's the perfect theme for cutting into and detailing tall straight vertical brushes. I've never seen a soho themed map that didn't have pretty buildings, no matter what mistakes they made.Nope, you have to learn how to turn dev blocks to real details then.
When you make a FULL (key word there: FULL) map in nothing but dev textures, except for maybe detailing trivial or important things, you will have problems with detailing the little shit because there's so much to do and you can't dramatically change it to turn it into that one detail structure that makes sense. Even if you can pull it off to some extent, it's not the full "I'm going to make this thing" but still "I'm going to turn this thing into this other thing", and that makes a dramatic difference when it comes to the detail of the little shit. For example, process bad these garage doors on mid that didn't go *anywhere*. They literally had some 64 units of concrete and then there was a T joint in the building behind them. No room for a door to come out.
Last edited: