Fight over a fountain. A really, really nice fountain.
63 MB isn't bad anyway, that was a fairly standard file size before repacking was introduced
The building on the left looks super strange to me. Something about the lighting there makes the edges look super dull.
These flat surfaces look a little strange considering the town setting and the roadways moving through the scene. One or two windows would do wonders.
idk, real life is bare walls a lot of the time
idk it just seems weird to me that there's an entire stretch of roadway there without any outward facing doors or windows.
For that first blank wall I'd recommend just sticking a vent somewhere.
seems like a backalley to me
might make more sense if that area were messier with ground props somehow, had more shadow
or put dotd graffiti everywhere
nah guys you gotta let some parts of maps be simplistic
unimportant areas shouldnt be full of distracting detail
I wouldn't make it too distracting, maybe just place some more wires/ropes near the top then, going from roof to roof. Maybe some more windows, or a gutter, if those exist in that environment. I understand detail density is important but as far as I can tell a little more detail wouldn't distract away from the objective if done correctly
i kind of wish there were something covering up this texture seam anyway
thats an edge not a seam
like the corners stick out a couple units
Given this is set in an English town, I'm a little bitter that there aren't any graffiti overlays for tf2
Time to make some...
First one done. Will update between OW games.
On my small phone screen it looked like it said "buttkick chicken"
To me it reads as "buttfred chicken"
Managed to gather up the willpower to finally put out a Release Candidate. There aren't actually that many changes; mostly bug fixes and minor visual improvements.
* changed some detailing and removed some clutter to hopefully increase fps
* changed some func_details to func_lod
* fixed some clipping errors
* fixed some floating props
* added some ambient sounds
* easter eggs!
And in case anyone's wondering about that Arena version I had tested the other day: I was hoping to release that at the same time as this, but packing issues has set that back a bit, so I'll be putting that out a bit later on (to not much fanfare, I imagine)
There, I just announced that a project is being delayed. If only the TF Team could manage that.
And of course, if you haven't subscribed to this map on the Workshop, here's the link!
Read the rest of this update entry...
Aaaaand here it is: arena_kemptown! Subscribe to it here!
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