KotH Kemptown rc1

Fight over a fountain. A really, really nice fountain.

  1. MaccyF

    aa MaccyF Notoriously Unreliable

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    63 MB isn't bad anyway, that was a fairly standard file size before repacking was introduced
     
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  2. Zed

    aa Zed Certified Most Crunk™

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    The building on the left looks super strange to me. Something about the lighting there makes the edges look super dull.
    These flat surfaces look a little strange considering the town setting and the roadways moving through the scene. One or two windows would do wonders.
     
  3. Yrr

    aa Yrr An Actual Deer

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    idk, real life is bare walls a lot of the time
     
  4. Zed

    aa Zed Certified Most Crunk™

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    idk it just seems weird to me that there's an entire stretch of roadway there without any outward facing doors or windows.

    For that first blank wall I'd recommend just sticking a vent somewhere.
     
  5. Yrr

    aa Yrr An Actual Deer

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  6. Another Bad Pun

    aa Another Bad Pun dare to meme

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    might make more sense if that area were messier with ground props somehow, had more shadow
    or put dotd graffiti everywhere
     
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  7. Yrr

    aa Yrr An Actual Deer

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    nah guys you gotta let some parts of maps be simplistic

    unimportant areas shouldnt be full of distracting detail
     
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  8. Another Bad Pun

    aa Another Bad Pun dare to meme

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    I wouldn't make it too distracting, maybe just place some more wires/ropes near the top then, going from roof to roof. Maybe some more windows, or a gutter, if those exist in that environment. I understand detail density is important but as far as I can tell a little more detail wouldn't distract away from the objective if done correctly
    i kind of wish there were something covering up this texture seam anyway
     
    Last edited: Sep 22, 2016
  9. Yrr

    aa Yrr An Actual Deer

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    thats an edge not a seam

    like the corners stick out a couple units
     
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  10. Muddy

    aa Muddy Muddy

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    Given this is set in an English town, I'm a little bitter that there aren't any graffiti overlays for tf2
     
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  11. Uncuepa

    aa Uncuepa

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    Time to make some...
     
  12. Uncuepa

    aa Uncuepa

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  13. Nicky

    aa Nicky Lets try something new!

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  14. Muddy

    aa Muddy Muddy

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    To me it reads as "buttfred chicken"
     
  15. Muddy

    aa Muddy Muddy

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    Managed to gather up the willpower to finally put out a Release Candidate. There aren't actually that many changes; mostly bug fixes and minor visual improvements.

    * changed some detailing and removed some clutter to hopefully increase fps
    * changed some func_details to func_lod
    * fixed some clipping errors
    * fixed some floating props
    * added some ambient sounds
    * easter eggs!

    And in case anyone's wondering about that Arena version I had tested the other day: I was hoping to release that at the same time as this, but packing issues has set that back a bit, so I'll be putting that out a bit later on (to not much fanfare, I imagine)

    There, I just announced that a project is being delayed. If only the TF Team could manage that.



    And of course, if you haven't subscribed to this map on the Workshop, here's the link!

    Read the rest of this update entry...
     
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    Last edited: Oct 27, 2017
  16. Muddy

    aa Muddy Muddy

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