KotH Kemptown rc1

Fight over a fountain. A really, really nice fountain.

  1. Nicky

    aa Nicky Lets try something new!

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    One of those signs is not like the others ;)
     
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  2. Yrr

    aa Yrr An Actual Deer

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    [​IMG]
    you probably wanna turn off shadows on these
     
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  3. Muddy

    aa Muddy Muddy

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    Next time. :~)
     
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  4. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    is there a sniper in either of the windows? I have no clue. there's way to much crap in there for my brain to process anything. I feel like it undermines your mid a great deal.
    koth_kemptown_b70000.jpg
     
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  5. MaccyF

    aa MaccyF Notoriously Unreliable

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    @Muddy put fades on the stuff in the windows, so that the detailing is still there, but you can see contrast better from a distance
     
  6. Nicky

    aa Nicky Lets try something new!

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    Feedback on tiny details:

    This looks a little weird with this little corner sticking out. At first I thought it was a brushwork mistake, but then I realized it was part of the weird cimney thingy. Though the fact that I thought it was a mistake at first might say something. Maybe pull that right side top brick out a bit to cover the bottom bricks? (Same on both sides) 20160813230848_1.jpg

    None of the power lines on BLU side line up correctly with the metal thingies.
    20160813230907_1.jpg
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    I honestly thought this was a bra when seeing it from a distance ;)
    20160813231219_1.jpg

    The sides of this wood platform don't have the wood textures horizontal.
    20160813231358_1.jpg
    20160813231402_1.jpg

    To me, this sudden texture change just looks really weird. Again, I honestly thought it was a texturing mistake, which probably says something about it. (Same on both sides).
    20160813231534_1.jpg

    This red patch on the wall just looks really weird imo. Its fine for the BLU side, as I think it fits nicely, but on the red I don't really like it.
    20160813231652_1.jpg

    Thanks ;)
    20160813230656_1.jpg

    Though it would be awesome if you put the sign here, so people saw it when walking out of spawn, instead of that odd time when they turn around (same can be said with the McCloud Beer sign on red side).
    20160813231236_1.jpg

    I'm really liking how the map is coming along, it looks really good! I hope this feedback helps!
     
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  7. Muddy

    aa Muddy Muddy

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    I think it makes more sense this way, cos that's where the wood's been cut.

    I want to keep those texture changes in, cos otherwise it's just a boring flat wall. Might put trims or something where the textures change, idk.

    Tell that to the Frontline team :~)
     
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  8. Nicky

    aa Nicky Lets try something new!

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    Trims would look much better imo. To me right now, it looks like it transitions from a bunch of small bricks to big cement blocks, so its not just a color change, its really the "material" change that bothers me I think. Trims would help show that its changing correctly.
     
  9. Diva Dan

    aa Diva Dan hello!

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    That and the grime should be similar across the whole wall instead of the grime being somehow taller on the blue part
     
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  10. Muddy

    aa Muddy Muddy

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    You know, I never noticed that before...

    Ever since I artpassed this map, I've had trouble finding good blue brick textures, and rickety metal structures just don't suit the layout or the theme.
     
  11. Diva Dan

    aa Diva Dan hello!

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    Yeah, there are too many metal textures and not enough bricky or woody textures! Maybe you could try the yellow brick textures from mannhattan instead; it could be a nice contrast from the team/white palette you have on the majority of the map.
     
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  12. Nicky

    aa Nicky Lets try something new!

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    Generally I like to think of the team color palettes as red and white, and blue and banana-yellow. So those yellow bricks wouldn't look too off for the BLU side.

    [​IMG]
    [​IMG]
    medigun_snip.PNG
     
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    Last edited: Aug 14, 2016
  13. Muddy

    aa Muddy Muddy

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    Well, when I get the chance, I'll do a little experimenting.
     
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  14. Pocket

    aa Pocket Ya like Jazz?

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    Never mind that; why is there a mirrored version of the sign peeking out on the corner?
     
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  15. Muddy

    aa Muddy Muddy

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    whoops
     
  16. Muddy

    aa Muddy Muddy

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    yes I am still working on this

    General:
    * FPS improvements
    * detail improvements (ft. watergate texture blends)
    * clipping improvements
    * made the lighting less bland
    * blockbullets'd all the stairs (not sure why I didn't do this earlier but here we are)

    Control Point:
    * added func_nobuild to the fountain so you can't build minisentries in it anymore
    * the fountain particles now extinguish anyone who's on fire (experimental, might end up sucking balls)

    Spawnyard:
    * smoothed out the curved road going uphill (actually phi did this, thanks phi)
    * moved small health up to the raised platform

    Pub:
    * changed RED's pub to look more café-like (featuring boomsta's excellent coffee machine and cash register props)

    Brewery:
    * moved the ladder up away from the gameplay space so people don't get confused and try to climb it
    * added a crate-climby route from the mid entrance to the upstairs balcony
    * made the hidey-hole at the back even more hidey



    Read the rest of this update entry...
     
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  17. Muddy

    aa Muddy Muddy

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    Also, Kemptown is now on the workshop! Here is the link. Go upvote it and share it and stuff!
     
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  18. SparkyShock

    SparkyShock L3: Member

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    Why not repacked for a smaller file size?
     
  19. KubeKing

    aa KubeKing Soon it will be different

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    My guess is that it's repacked, but just features a ton of packed custom content. If that's the case, there's little Muddy can do about it.
     
  20. Muddy

    aa Muddy Muddy

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    It is repacked. Before repacking, the map was 213mb :B