Kemptown

Kemptown rc4

  • Replaced/removed various custom models and textures
  • Fixed some incorrect textures
  • Optimisation improvements
  • Misc lighting tweaks
  • Added some details
* Updated menu photos
* Grounded some levitating props

Also, I've made a new Workshop page! Go subscribe!
* Fixed some custom assets being missing
* Added more spectator cameras
* Minor detailing tweaks and fixes
Overhauled artpass:
* Created a 3D skybox (at last!)
* Removed a bunch of custom content
* Also added some other custom content (tee hee)
* Removed a bunch of unnecessary clutter
* Several improvements and adjustments to out-of-bounds details

Also fixed bot functionality.

Known issues:
Some of the fountain's particle effects are missing. No idea why just yet; don't want to sit on this version when it's otherwise ready for testing.

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Managed to gather up the willpower to finally put out a Release Candidate. There aren't actually that many changes; mostly bug fixes and minor visual improvements.

* changed some detailing and removed some clutter to hopefully increase fps
* changed some func_details to func_lod
* fixed some clipping errors
* fixed some floating props
* added some ambient sounds
* easter eggs!

And in case anyone's wondering about that Arena version I had tested the other day: I was hoping to release that at the same time as this, but packing issues has set that back a bit, so I'll be putting that out a bit later on (to not much fanfare, I imagine)

There, I just announced that a project is being delayed. If only the TF Team could manage that.

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yes I am still working on this

General:
* FPS improvements
* detail improvements (ft. watergate texture blends)
* clipping improvements
* made the lighting less bland
* blockbullets'd all the stairs (not sure why I didn't do this earlier but here we are)

Control Point:
* added func_nobuild to the fountain so you can't build minisentries in it anymore
* the fountain particles now extinguish anyone who's on fire (experimental, might end up sucking balls)

Spawnyard:
* smoothed out the curved road going uphill (actually phi did this, thanks phi)
* moved small health up to the raised platform

Pub:
* changed RED's pub to look more café-like (featuring boomsta's excellent coffee machine and cash register props)

Brewery:
* moved the ladder up away from the gameplay space so people don't get confused and try to climb it
* added a crate-climby route from the mid entrance to the upstairs balcony
* made the hidey-hole at the back even more hidey

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* frontline.jpg
* HDR!
* fixed shitty prop fades
* other general detail stuff
* it's now 74mb I'm so sorry

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reuploading due to download issues
* fixed fountain particles not rendering

* fixed blu spawn not having any light props (I have no idea where they went????)

* (hopefully) fixed dodgy cubemaps on the spytech floors
* finally replaced the weird brushwork fountain with an excellent, custom-made model by E-Arkham!

* more detailing improvements, including adding some lovely street signs made by Idolon

* changed capture zone boundaries so you can no longer cap the point while standing on the huts on either side of it

* attempted (and probably failed) to optimise the map better

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