yes I am still working on this
General:
* FPS improvements
* detail improvements (ft. watergate texture blends)
* clipping improvements
* made the lighting less bland
* blockbullets'd all the stairs (not sure why I didn't do this earlier but here we are)
Control Point:
* added func_nobuild to the fountain so you can't build minisentries in it anymore
* the fountain particles now extinguish anyone who's on fire (experimental, might end up sucking balls)
Spawnyard:
* smoothed out the curved road going uphill (actually phi did this, thanks phi)
* moved small health up to the raised platform
Pub:
* changed RED's pub to look more café-like (featuring boomsta's excellent coffee machine and cash register props)
Brewery:
* moved the ladder up away from the gameplay space so people don't get confused and try to climb it
* added a crate-climby route from the mid entrance to the upstairs balcony
* made the hidey-hole at the back even more hidey