Due to an unprecedented number of entries, the fact that voting would overlap the voting of another, more major contests (Pick it Up!), and the desire to keep these as friendly low-stakes events, I have decided to pivot these events away from being competitions in the traditional sense. There will be no officially declared winner for this or any future Microcontests. Trying to judge maps based on quality and declaring winners is antithetical to the whole idea of these events, which is to explore creativity and encourage making mistakes at high speeds.
Instead, I'm going to treat these as being closer to Jams than Contests. I will be keeping the Microcontest name; these are much more demanding than a Jam, so framing them as competition against yourself and the clock rather than against others seems reasonable to me. So congrats to those who beat the clock, you won!
Because we will not be doing voting you are free to keep working on your maps whenever you like. I will still be writing feedback for all of them, based on the versions we played during the testing.
The
Microcontest Megathread has been updated with this information as well.
TL,DR:
Everyone wins if they finished, these are now competitions against yourself and the clock, and I will still be taking time to write up feedback for every map within the week.