A commissioned recreation of arena mode in VScript.
This recreation attempts to faithfully recreate most aspects and mechanics of Arena mode - such as First Blood kills and win streak scrambles - while also trying to provide customizability and accessibility with mode configuration, small...
Short-form joke map!
Both teams are all Heavies, with Fists only, (or a small chance for the Holiday Punch!)
You have no choice but to Taunt Kill to put those suckers in their place.. or die trying.
Powered by give_tf_weapon!
Wanted to challenge myself and make a map from start to detail. I’ve used hammer for several years though never finished/uploaded a map.
I chose to remake a Halo CE map called Damnation (Penance in Halo Reach) due its simple brush work and wacky vertically differences. Starting the Friday...
In this Halloween arena map, players are given one last chance after dying to return to the land of the living.
Made for the 2023 72hr Jam
Vscript by Floaty (made prior to the jam)
I'm planning on adding a couple more mechanics/gimmicks later
Arabian Market pack
After 10 years of playing TF2, this is my first map ever published!
Chadou is my (first) love-letter to the game itself and to the Japan Content Pack in particular, which inspired me to take up mapping in the first place.
The map itself is set up as a 1v1 Arena map, but really it is more about...
This knock-out custom vscript gamemode is a variation on smash fortress, with major differences being only one life (not 3), a control point, increased jump height and air control, and most importantly: wall climbing!
The map takes place atop a city skyline, if this map gets further ahead in...
The point of this script is to be a base for game modes based on arena
by default it acts like arena without the control point
HOW TO USE:
-unzip the file to Team Fortress 2/tf/custom
-in hammer add a tf_logic_player_destruction
-set the Entity Scripts keyvalue to arenavscript.nut
Simple vsh map that focuses on horizontal movement.
1) Buttons for main gates
2) Long sewer
3) Moving trains/platforms
4) Rare killbox (1/16 chance of button appearance)
1) Capture flag sound from TFC (at end round)
2) Custom texture (1 texture of bullets)
A hurricane has swept over Granary, but a little storm won't give you time off work. A periodic storm will come crashing down and limit your vision, giving you a window of time to push Sniper sightlines or strike an ambush.
This is the ARENA...
Seeing the VSH version of Nucleus inspired me to do an alternate version of another arena map - Ravine. Keep in mind that I didn't just port the map to the new gamemode, I also expanded some places, gave access to some previously out of bounds areas and added health and ammo packs...
Since this map originally started out as a map FOR the plugin, i thought why not actually make a non v-script version for it (arena) so that it works with the plugin version of VSH, aswell as Freak fortress 2.
also added 1 little thing in this version wich is 2 planks that lead to the rooftop...
My first microcontest submission, first TF2Maps submission, and first finished map. An arena map where the two bases are separated by a treacherous cavern of fire. There are jump pads to help you across, but there are conveniently placed jets of fire in the way, so a slight sacrifice is...
An arena A/D PassTime map set around a sign casting radius culling (a reference to my first map, done to fulfill MC10's requirements)
A full list is here:
HOWE I DID IT
Pick It Up, But Faster!
Arena mode is enabled
PASS Time Panic
Three floors! Trains! A big door in the floor! Outdoor spawns! It's got it all!
Thinking Inside the Box
All trains and path_tracks start inside the box, and are moved outside when a round begins
199 solids exactly!
This is a gamemode port of Rivet to the new Red Rover gamemode
I always wanted to try this layout with this game mode and I'm thankful Lizard of Oz was kind enough to make the game mode real.
The goal of Red Rover is simple, much like Arena, you win by killing all enemy players. However, unlike...
Deep in the forests of Silver Creek, we find a quaint little river amidst forgotten old industrial buildings. Here, Red and Blue are battling it out old-fashioned style, for no particular reason (other than the fact that they claim the opposing team attacked...
an Arena map took place somewhere in New York where the mercs arrived at their destination to wipe out any remaining opponent in both territories while there's a snowstorm causing the gang war runs smoothly unbothered alongside with the construction barriers.
once this map plays...