Welcome to Microcontest 24: Two Wishes
Name: Two Wishes
Difficulty: N/A
Time Limit: One Week to sign up, 24 Hours to map
Prompt:
Soon, you'll be playing the role of a Jinn, and either granting other's wishes for maps or twisting them into something unexpected. But first, you must make your...
My TC map National, recompiled for TF2C by @Another Bad Pun since apparently the vscript update broke compatibility between TF2 and TF2C and allegedly there is a ravenous fanbase for National in TF2C. Who knew!
The lighting is apparently slightly different from the TF2 version, but other than...
A festive little Ultiduo map made for TFConnect's Ultiduo segment!
Uses:
Alaxe's TFConnect tree, presents, and toy train
Frontline textures and props
This is the 5 minute timer version. 2m, 1m30s, and 1m versions also exist, contact me if you need them!
14bit submitted a new resource:
14bit's Improved Territorial Control Prefab - Finally, you can have a Round Overview with ease!
Read more about this resource...
14bit's Improved Territorial Control Prefab
This prefab includes two parts:
An updated TC entity setup .vmf
The files needed for a custom Round Overview
To use the Round Overview, put the TCtemplate folder in your tf/custom folder
Original logic based off of the gamemode prefab from A Boojum...
This is a very small .fgd that adds two missing keyvalues to the tf-abs.fgd that were added in the September 26, 2022 update: the "team_number" keyvalue for tf_logic_cp_timer, and the "DestroyBuildings" keyvalue for func_nobuild.
As a bonus, it includes a new, more useful description than just...
Welcome to Microcontest 23: Timer Attack!
Name: Timer Attack!
Difficulty: 5/5
Time Limit: 24 Hours
Prompt:
Today's challenge is to create a map that uses at least one tf_logic_cp_timer entity.
Unless you are just recreating DeGroot Keep's gamemode, this will require you to create a custom...
A payload map made for MC22 with only 96 solids.
I think it uses a custom egypt rock blend texture somewhere, but I didn't notice that until compilepal packed it in so who knows
An A+B>C map originally made for the 2022 TF2Maps Jam, featuring a saw blade, a cliff, and a weird final point.
v01 by @Another Bad Pun, other versions by me
Custom assets:
Half of the Control Point by @Fault in Maps
Electric Eel Danger Sign by @Uncuepa
Welcome to Microcontest 21: 1024/512
Name: 1024/512
Difficulty: 2/5
Time Limit: 24 Hours
Prompt:
Today, you must make a map with at least two objectives that are each exactly 1024hu or 512hu apart from each other.
Additionally, any further objectives past the initial two must be placed...
Do you like making maps with strange requirements under strict time constraints? Well, have I got news for you! Welcome to Season 3 of our 24 hour microcontests! Microcontests are not traditional contests with winners and losers; they are personal challenges designed to get you to explore new...
Now that Microcontest Season 2 is over, it's time to see all your lovely punchcards!
If you are willing, please reply to this thread with your finalized punchcard if you participated. Additionally, if you'd like to share some of your thoughts on the season as a whole, here's some things I'd...
Welcome to Microcontest 20: Static Spawns
It's time for the final microcontest of 2021! Today's you will—
Ah, it seems there has been a mix up and it's now 2022.
Hold on, there's been another mix up and we used the season finale early.
Regardless, today is the final microcontest of season 2...
A KotH map with some bridges. They shuffle every time the point is capped. Sometimes there's 3, sometimes 2, sometimes 1, and sometimes none at all!
Oh, and there's little maps in the spawn and near the point that let you see what bridges are in play.
Welcome to Microcontest 19: Dynamic, Asymmetric KotH
Prepare to suffer. It's time to play a ton of KotH maps in a row.
You must make a KotH map that has ONE of the following qualities:
There is a dynamic element directly influenced by the outputs of the trigger_capture_area and/or the...
After years of thinking, I finally managed to come up with a layout for an SD map that isn't just Doomsday Again.
I also did that thing where there's low buildings with accessible roofs again that I've been doing recently. idk I just think it's neat.
Probably too small.
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