WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    568
    Positive Ratings:
    1,114
    Good stuff...

    Do I spy frontline metal walls?
     
  2. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,833
    Positive Ratings:
    2,880
    Yup! I made 'em, might as well use 'em.
     
  3. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    568
    Positive Ratings:
    1,114
    I gotta thank you for those. Really nice and useful textures. "Stock" metal wall textures in TF2 are really annoying to use and most of the time look ugly on large surfaces.

    Btw, I'm working on final explosion event for Enclosure - here's how the door looks:
    [​IMG]
    I'll have to texture, rig and animate it, but I'll also need to make animated T-Rex model as well and that one will be trickier than some door.
     
    • Like Like x 2
  4. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

    Messages:
    46
    Positive Ratings:
    17
    B imo, looks better overall.
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  5. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    568
    Positive Ratings:
    1,114
    I did some rough animation for the door.
    Door getting damaged by payload explosion:
    [​IMG] [​IMG]
    And getting smashed open by a T-Rex afterwards:
    [​IMG]
    Speaking of the T-Rex. I got this random model from a free 3d model site. I slapped some filters on the texture in Photoshop and here's how the model looks:
    [​IMG]
    UV's are borked on his rear end but he would be only seen for a few seconds during after-round humiliation anyway. Your opinions?
     
    • Like Like x 18
    Last edited: Oct 7, 2016
  6. Diva Dan

    aa Diva Dan hello!

    Messages:
    873
    Positive Ratings:
    1,530
    That's very impressive, nice work! I can't wait to see it in-game.
     
  7. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    922
    Positive Ratings:
    1,495
    looks great, just make sure you know the licencing for that T-Rex
     
  8. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    568
    Positive Ratings:
    1,114
    I don't actually remember where I got it from exactly. I'd make my own rex model but modelling animals isnt my strong side. Either way, nothing is settled on that rex thing since I havent started doing anything with it yet.
     
  9. DrLambda

    aa DrLambda L69: Teeheehee, Member

    Messages:
    458
    Positive Ratings:
    454
    Model a T-Rex cutout with a tape recorder making dinosaur noises taped onto it. That would be the TF2 way to do things.
     
    • Like Like x 7
    • Funny Funny x 1
    • Respectfully Disagree Respectfully Disagree x 1
  10. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    568
    Positive Ratings:
    1,114
    BRILLIANT! That I can do.

    Huge wooden cutout with some loudspeakers attached to a cart on rails. It would just roll into the door and smash it.

    And following that thought raptor pit should contain a grinder underneith all that foliage.

    Allthough I do like the idea of having a proper rex smash through the door.
     
    • Like Like x 2
  11. OctoBlitz

    OctoBlitz L6: Sharp Member

    Messages:
    279
    Positive Ratings:
    108
    Hey guys, I wanted to show a little sneak peek for my map for this year's asymmetry contest.

    This section is for stage 3 of my map, which is in a volcano base

    [​IMG]

    Inside of Red Spawn:

    [​IMG]

    (still need to figure out a good way to screenshot these without ctrl + print screen...)
     
  12. MaccyF

    aa MaccyF Notoriously Unreliable

    Messages:
    922
    Positive Ratings:
    1,495
    or perhaps an obviously cardboard one if you wanted it to be 3d; something along these lines:

    [​IMG]
     
    • Like Like x 6
    • Agree Agree x 1
  13. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    568
    Positive Ratings:
    1,114
    [​IMG]
    Thats how finished and textured gate looks like.
     
    • Like Like x 6
  14. Sheltr

    Sheltr L3: Member

    Messages:
    107
    Positive Ratings:
    67
    For me I think the Metal bars are way to dark. maybe its just the rooms lighting? but I would maybe lighten them up just a tad.
     
    • Agree Agree x 1
  15. Cytosolic

    Cytosolic L5: Dapper Member

    Messages:
    200
    Positive Ratings:
    166
    I use the 'Snipping Tool' for Windows to capturing images inside the editor. If you have a Windows PC, type snipping tool into the search bar and it should pop up.
     
  16. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,123
    Positive Ratings:
    2,220
    Use Sharex, it's pretty cool and autouploads for you
     
    • Agree Agree x 2
  17. radarhead

    aa radarhead Level 20 "Mapper"

    Messages:
    1,014
    Positive Ratings:
    562
    I nominate CP_Gothic.

    (Honestly, I don't know why it hasn't already gotten Valve attention)
     
    • Like Like x 1
    Last edited: Oct 7, 2016
  18. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

    Messages:
    276
    Positive Ratings:
    411
    Goddammit, I was going to use that name for the gothic church map...
     
  19. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,833
    Positive Ratings:
    2,880
    [​IMG][​IMG][​IMG][​IMG]
     
    • Like Like x 18
    • Thanks Thanks x 3
  20. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    568
    Positive Ratings:
    1,114
    Based off feedback from yesterdays' impromptu i did some changes to Enclosure:
    Added an additional cliff route up to the top floor of the brick building:
    [​IMG]
    Moved ramps to get onto side walkways of the raptor pen from the towers to the side (it was awkward to get up that little ramp inside):
    [​IMG]
    [​IMG]
    Moved point C out of the brick building, opened up that building more so it's not a bunch of narrow chokepointy doorways, added cliff path above the area to make it easier for BLU to attack along this area:
    [​IMG]
     
    • Like Like x 2