Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.
Do I spy frontline metal walls?
Yup! I made 'em, might as well use 'em.
I gotta thank you for those. Really nice and useful textures. "Stock" metal wall textures in TF2 are really annoying to use and most of the time look ugly on large surfaces.
Btw, I'm working on final explosion event for Enclosure - here's how the door looks:
I'll have to texture, rig and animate it, but I'll also need to make animated T-Rex model as well and that one will be trickier than some door.
B imo, looks better overall.
I did some rough animation for the door.
Door getting damaged by payload explosion:
And getting smashed open by a T-Rex afterwards:
Speaking of the T-Rex. I got this random model from a free 3d model site. I slapped some filters on the texture in Photoshop and here's how the model looks:
UV's are borked on his rear end but he would be only seen for a few seconds during after-round humiliation anyway. Your opinions?
That's very impressive, nice work! I can't wait to see it in-game.
looks great, just make sure you know the licencing for that T-Rex
I don't actually remember where I got it from exactly. I'd make my own rex model but modelling animals isnt my strong side. Either way, nothing is settled on that rex thing since I havent started doing anything with it yet.
Model a T-Rex cutout with a tape recorder making dinosaur noises taped onto it. That would be the TF2 way to do things.
BRILLIANT! That I can do.
Huge wooden cutout with some loudspeakers attached to a cart on rails. It would just roll into the door and smash it.
And following that thought raptor pit should contain a grinder underneith all that foliage.
Allthough I do like the idea of having a proper rex smash through the door.
Hey guys, I wanted to show a little sneak peek for my map for this year's asymmetry contest.
This section is for stage 3 of my map, which is in a volcano base
Inside of Red Spawn:
(still need to figure out a good way to screenshot these without ctrl + print screen...)
or perhaps an obviously cardboard one if you wanted it to be 3d; something along these lines:
Thats how finished and textured gate looks like.
For me I think the Metal bars are way to dark. maybe its just the rooms lighting? but I would maybe lighten them up just a tad.
I use the 'Snipping Tool' for Windows to capturing images inside the editor. If you have a Windows PC, type snipping tool into the search bar and it should pop up.
Use Sharex, it's pretty cool and autouploads for you
I nominate CP_Gothic.
(Honestly, I don't know why it hasn't already gotten Valve attention)
Goddammit, I was going to use that name for the gothic church map...
Based off feedback from yesterdays' impromptu i did some changes to Enclosure:
Added an additional cliff route up to the top floor of the brick building:
Moved ramps to get onto side walkways of the raptor pen from the towers to the side (it was awkward to get up that little ramp inside):
Moved point C out of the brick building, opened up that building more so it's not a bunch of narrow chokepointy doorways, added cliff path above the area to make it easier for BLU to attack along this area:
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