Yep, still looks like mars.
Is that just a straight vmf rip from tfc or is that remade?mistakes were made
the displacement brushes where simply not going to be viable so it's built from the ground upIs that just a straight vmf rip from tfc or is that remade?
I started making custom overlays for Smissmas Eve. Created this theme-testing area for me to trial how well they fit in the map.
Sadly i still see alot of mistakes for it to become decent for tf2:mistakes were made
Here's an in-Hammer what I was thinking of when I said this. It's really sloppy, as I threw it together in 15 minutes (8 of which were spent finding models.
Typically I wouldn't do this, and I haven't been in the mapping mood lately, but recently I stumbled upon an ancient folder of maps that I haven't really shown anyone. They're pretty much lost to time by this point, so why not show them off?
This is a still from a Portal 2 map I never finished. It was never very good.
I detailed a map by Amit, who is extremely talented, a couple of years ago. It was intended for a mod and will probably never be played.
It had a very extensive BTS area that I don't seem to have many pictures of anymore.
This was a detailing job I did on a map by LPFreaky back in 2014 or so. The inclusion of turrets was bad, and this one isn't going to see the light of day either, at least, in this form.
A guy named Zach handed me this unfinished map and I finished the first puzzle. I probably showed this at some point in like 2013.
This was more of a personal project of mine. I think I released it at some point, but it was never very fun. Too much walking. It looked decent, at least.
I would like to finish this Portal map of mine someday. I've been working on it slowly for about 4 years, and it has a twist, so this is all I can really show without spoiling. This will maybe be released. Maybe...
I could never get this section to look good. It's scrapped now.
[/SPOILER]
People have asked me why dauphin took so long to make at first, and the answer is that although I made tiny changes, I was extremely meticulous and careful. Combined with my slowness, it just took a while. I also contracted some medical problems which haunted me for those two years, and still do today, but I think it mostly just came down to me being slow and having no good ideas.
Here's a tour of the 20 something organized versions I created:
Blue Spawn Area:
Version 1 (8/4/14)
Version 2 (8/24/14)
Version 6 (11/2/14)
This one is more complete, but lacks the back tunnels.
Version 10 something (5/10/15)
The map now has tunnels, although in a completely different form than it has them now. All of the pickups are altered, and an exit is gone.
Today -
The tunnels are completely different, but otherwise, not much has changed. This area probably changed the least, actually.
Point A -
Version 1 (8/6/14)
Version 1.5 (8/24/14)
There is a deathpit along the side of the cliff. The point is sitting in some random spot with no significance.
10/11/14 and 11/2/14
Visible changes
9/29/15
The ramp downwards is replaced by a tunnel exit.
Today -
I'm just going to go ahead and skip to the present day. The A > B connector is no longer outside, there are small changes in where the ramps are, among other things.
I would show the horrible things I did in order to make point B, but i'm tired and I'm not sure if anyone actually cares? I think I made and scrapped that point at least 7 times before I found a basic layout I liked.
There was this transition to an imaginary point B
at some point there was a drawbridge involved and it didn't loop around like it does today
at some point, I created a new .vmf and then made this cringe
disgusting
And that's pretty much it for dauphin, although I could share more if I dug further.