I think the text on the red dynamite should not touch the edge, and the blu text shouldn't overlap the tools. Other than that, they look quite official.
I think the text on the red dynamite should not touch the edge, and the blu text shouldn't overlap the tools. Other than that, they look quite official.
The red sign could do without the stripes, it looks to much like propaganda instead of a company sign
why would you try to localize RED and BLU into a language where the acronym doesn't even translate?
Also the font for KPC is pretty uggo for a company logo. I don't know if the text on the RED logo was handmade, but I wouldn't be surprised.
And not to rain out your entire parade, but why would you try to localize RED and BLU into a language where the acronym doesn't even translate?
Haven't you heard? Rainbows in Russia are made of entirely different colors. Instead of red and blue you have labor and tears. It's why Putin is more afraid of homosexuals than other world leaders; their pride flags are HORRIFYING! You should look it up.
But really, I think they are fine. I like the style they are in and it's refreshing to see something other than "RED" and "BLU". I do think however that the blu one should just have one big tool in the background like the original instead of 2 crossing ones, similar to how the red logo has a single dynamite replacing a single bomb.
You can use BSPSource to decompile any bsp. Just be aware that decompiling other peoples' maps should only be done to study them and not with the intent to edit or copy any/all of it.Guys is there any way to decompile 2fort_invasion ?
I'm pretty sure it's in this big download of maps already decompiled: https://tf2maps.net/threads/valve-maps-decompiled.5952/Guys is there any way to decompile 2fort_invasion ?
It does not have to be easy since it rewards youi feel as if getting through that hell is really reliant on the healthkits being there, and if someone else has taken a bunch you are likely dead. 10 damage per second is quite alot, id say probably lower it to 6/4 so people can get through hell easier.
Its better to delay the map by 1 year and improve it massively in the meantime then to rush a map. You might initialy think the map looks good, but in 3 months you will notice all mistakes you made. So taking the safe side is better on this.Unless someone helps me to do the underworld, I think I'll release it next year.