WiP in WiP, post your screenshots!

nesman

master of fast travel
aa
Jun 27, 2016
1,390
1,232
I Started to detail in Alpha, I can't help it xD. I will try to use some train logic and experiment with it.

1721393d2eeb1a756b649c2ac863cd23.png
 

Gale

L1: Registered
Aug 28, 2016
38
14
I Started to detail in Alpha, I can't help it xD. I will try to use some train logic and experiment with it.

1721393d2eeb1a756b649c2ac863cd23.png
Be careful! If you have to do a big change to the map and you're really far into detailing, it's going to be very difficult to motivate yourself to delete and redo all that work!

If detailing (like the train) is part of the gameplay of the level(ie, can kill players, block sight lines) then I'd say it's more than okay.
 

nesman

master of fast travel
aa
Jun 27, 2016
1,390
1,232
Be careful! If you have to do a big change to the map and you're really far into detailing, it's going to be very difficult to motivate yourself to delete and redo all that work!

If detailing (like the train) is part of the gameplay of the level(ie, can kill players, block sight lines) then I'd say it's more than okay.


Its outside the map. I was bored and wanted to start looking at scaling.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Please rotate those wood textures on the crosses. Or better yet, make 'em metal.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
You know what? You was right. Metal ones looks better

unknown.png


And I'm thinking to change barriers into metalic too and make the road made out concrete Nah, Railroad barriers I gonna keep wooden
For consistency, I recommend changing the barriers to metal as well.
 
Aug 30, 2015
359
451