EArkham
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  • Hello, I just signed up to contact you, seems a project of mine calls for a material from an old aztec asset pack you uploaded, but it was deleted from the forums and the link you provided in it's thread is now a parked domain.

    I'm going to add you on Steam, account name and profile pic will match mine here.
    EArkham
    EArkham
    I've accepted. Feel free to PM me here if I'm offline on steam, as that will send me an email and I only check steam msgs once a day.
    Made this account to let you know I dropped some of your antiquity banyan tree assets in my workshop submission for the 2023 summer update. I'd imagine you wish to be credited on the workshop page?
    EArkham
    EArkham
    Yup, please! Just let me know what steam account you'll be adding me from so I don't ignore it by mistake.
    Chizzlo
    Chizzlo
    I go by Chizzlo
    I don't have a trade/workshop entry to contribute too, but I wanted to say I found a bug on one of your maps and I thought it would be a good idea to bring it to you directly so you can help fix it.
    EArkham
    EArkham
    Post the issue in the map thread please.
    Sup, i have made an unusual effect that relies on your eye effect from eldritch immolation. I have made it already but i need your agreement to use it. Please?
    EArkham
    EArkham
    Sure. Just tell me what your steam profile name is and add me so you can add me on the workshop entry.
    Hey would it be alright if I use your assets from CP antiquity as well as some brushwork for my parkour map?
    EArkham
    EArkham
    You can use the assets, that's what they're for. Just add me if you upload to the workshop (and msg me here first so I don't ignore the invite by mistake).

    https://tf2maps.net/downloads/antiquity-cambodian-assets.3980/

    You can use any brushwork that's in the prop zoo, but any other brushwork needs to be original. I'm not doing anything that's difficult or special.
    Yo, I intend to use your "Japan Pack Part II" in one of my maps that is going to be updated soon (I don't have an exact date). Main reason for telling you is because it's also on the workshop and if I didn't tell you now I'd forget to tell you later so I'm just getting all this set up while I think about it.
    EArkham
    EArkham
    No problem. Just send me a DM when it's on the workshop and you need to add contributors so I can look out for the steam friend add.
    EArkham
    EArkham
    Sure, go ahead. As long you credit me if it goes in the workshop, you don't have to ask permission. That's why they're here on tf2maps to use.
    Hey Arkham, thank you for putting your creativity out there, snowycoast is what made me fall in love with tf2, also you posses one of my dream unusuals spellbound rack if i could get that signed by you it would mean a lot to me, i would probably pay you whatever you want for it, please respond if you have the time, thank you Arkham!
    EArkham
    EArkham
    Thanks for the nice words, but none of my unusuals are for sale, not at any price.
    Hello, I am a map maker for Open Fortress, a sourcemod derived from TF2. I was wondering if you are alright with me using the "Cambodian Antiquity" Prop pack on my map? I mostly use the bush props. I'm asking this so there's no confusion in seeing your props in sort of a different ip, different than TF2.
    EArkham
    EArkham
    Go ahead. Just credit me if you put it on the workshop.
    Hi, i want to ask, if i can use props from mayann project on my map? I still have this pack, but i'm not sure if i can use it
    EArkham
    EArkham
    Sure, fine by me.

    But I didn't make all the stuff in the full pack, so just check in with some of the other content creators if you're unsure. I can't imagine them having a serious objection.

    Make sure you credit folks properly if you put it on the workshop.
    Hey! I'm the dude that modified Snowycoast for the competitive. I sent you a friend invite on Steam regarding your comment on the workshop submission, maybe to talk about that, here or there ?
    hello.. I just saw your cambodia pack and it is really well made :) i started making my own map in cambodia style but dont have enough good textures from the pack (mainly antique ones : like ceiling decorative pillars, small details, i dont need more industrial type textures that are also in the pack) May be you have some unused /unpublished textures that you can share , please ?
    Just to check - could I create another skin for one of your models (from the snowycoast pack) and use it in my map? I don't want to act without permission ^^'
    Hey man, this might sound cliche, but I'm an aspiring map maker, and I have an idea regarding your map snowycoast. I'm thinking about making a koth inspired map, but I have a general understanding on how to make the most simplest of maps. What I'm trying to say is, should I continue with this idea, or just focus on more simpler projects first.
    EArkham
    EArkham
    You definitely should focus on simpler projects first. Koth is pretty straightforward, but start with your own idea first, learn Hammer, etc.
    Fitts1099
    Fitts1099
    Thank you, I was a bit over ambitious.
    I added you on steam because I was hoping you could grant me access to the usable model files for the "Nightmare Aquatic" and "Deep-Sea Monstrosity" workshop items. I would like to use them and embed them in as prop_dynamics for scenery in a map I'm working on, if that's okay with you. (steam username is sharktemplar)
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