Yo, I intend to use your "Japan Pack Part II" in one of my maps that is going to be updated soon (I don't have an exact date). Main reason for telling you is because it's also on the workshop and if I didn't tell you now I'd forget to tell you later so I'm just getting all this set up while I think about it.
Hey Arkham, thank you for putting your creativity out there, snowycoast is what made me fall in love with tf2, also you posses one of my dream unusuals spellbound rack if i could get that signed by you it would mean a lot to me, i would probably pay you whatever you want for it, please respond if you have the time, thank you Arkham!
Hello, I am a map maker for Open Fortress, a sourcemod derived from TF2. I was wondering if you are alright with me using the "Cambodian Antiquity" Prop pack on my map? I mostly use the bush props. I'm asking this so there's no confusion in seeing your props in sort of a different ip, different than TF2.
hello.. I just saw your cambodia pack and it is really well made i started making my own map in cambodia style but dont have enough good textures from the pack (mainly antique ones : like ceiling decorative pillars, small details, i dont need more industrial type textures that are also in the pack) May be you have some unused /unpublished textures that you can share , please ?
Hey man, this might sound cliche, but I'm an aspiring map maker, and I have an idea regarding your map snowycoast. I'm thinking about making a koth inspired map, but I have a general understanding on how to make the most simplest of maps. What I'm trying to say is, should I continue with this idea, or just focus on more simpler projects first.
I added you on steam because I was hoping you could grant me access to the usable model files for the "Nightmare Aquatic" and "Deep-Sea Monstrosity" workshop items. I would like to use them and embed them in as prop_dynamics for scenery in a map I'm working on, if that's okay with you. (steam username is sharktemplar)