I'm working on koth_tunnel_a3:
Some shots of the point.
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A shot of the side of the point area:
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I added some paths leading back up to the point from the lower level as I got feedback about it taking a long time for low mobility classes and I had to agree:
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Added a route to the small window above the main entrance:
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New, more streamlined spawnrooms:
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Made spawns more interesting:
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Shots of the lower level:
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Added more height variation to the ground to provide some more natural LOS blocking:
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I added a vent from the stairwell to the battlements to provide a flanking route:
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A top down view of the point:
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