WiP in WiP, post your screenshots!

EArkham

Necromancer
aa
Aug 14, 2009
1,626
2,775
PD Manufactorum -- kill enemy players, grab the parts they drop, repair the tank or the facility at one of two capture zones. If I can actually get this compiled and walkaround-able during the 72 hour jam, even without PD mechs, I'll call that a success:

JFSrpoz.jpg
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
1 day of 72hr, you say? layouts complete you say? start detailing you say
hahahaHAHAH nope
upload_2016-7-23_20-56-53.png

thats all. i mean, all i managed to do. lol
 

zahndah

professional letter
aa
Jul 4, 2015
767
648
Half mannpower map, half detail practice.
ctf_zahnnpower_72hr_a1a0014.jpg

ctf_zahnnpower_72hr_a1a0015.jpg

I like to call it 'ctf_zahnnpower' (still WIP btw).
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Half mannpower map, half detail practice.
ctf_zahnnpower_72hr_a1a0014.jpg

ctf_zahnnpower_72hr_a1a0015.jpg

I like to call it 'ctf_zahnnpower' (still WIP btw).
Eugh those spammed rock props do NOT look good. You need to face your fears and make displacements that look good.

(Also that half life sky needs to go)
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
913
1,745
Why, hello there last devtextured building on Bloodshed. I see you're finally taking shape. That roof of yours was a bitch to create though.
20160726230655_1.jpg 20160726230716_1.jpg 20160726230732_1.jpg
That lighting looks mighty redish-orangeish. Might become hard for players to tell the red gamers from the background. I suggest changing it, but that's just my two cents.
 

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
Right now, this is the lighting that the Frontline pack suggested for that skybox. It might still change, it wasn't something i was going to change during the 72 hours contest. I kinda like it though, just might make it a bit brighter (as in color brightness, not brightness level.)
 

zahndah

professional letter
aa
Jul 4, 2015
767
648
I am trying to do that thing where you make an alpha map that doesnt look terrible.
cp_weebs_a10002.jpg
cp_weebs_a10003.jpg
cp_weebs_a10004.jpg

Im not fond of the supports, they are too frequent. Other than that i am pretty happy with it.

Edit: Im also proud of the map name :B1: try find it.
 
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