WiP in WiP, post your screenshots!

Wilson

Boomer by Sleep
aa
May 4, 2010
1,388
1,227
347F79BA65EB679509D9E6962210F9D2CCD8489F


There has been more work done on the map these past two days than the entire four years before it.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
1T0xEed.png

HkYcB1W.png

iCLYzgs.png

QMAKLYC.png


Burough is coming along nicely. The first point are is done now, as you can see. Here's how Underbid compares:

ZYD7rnB.png

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Kinda sad that Underbid has better lighting, but ehh.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
"In other life, Heavy worshipped as living god. Embodiment of water, sun, and sandviche."

OSrcUAO.jpg


Got some lighting and vertex issues to fix here and there (you can see it on several stone blocks and tip of the beard).
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
Actually, every area had a unique look. I did that because of all the players complaining about getting lost. I gave every point area a texture set to go along with it. There was a metal point, a concrete point, a wood point, and a brick point.

XM2jL1P.png

Just an FYI, I'm using this point design in one of my maps. It looks like you've changed it a decent amount, so I won't force you to change it. Just be aware that it might be weird for people who recognize it from my map.
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
I haven't posted any of my sulfur work in here yet, I wanted to surprise people! But now that I've finally got the map to compile and working on lighting, it's starting to shape up.

0C23A58B99B2C492D89EC4B9DD6C989BC408F26B

You always find a way to slap your name on a map, don't you? :)
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Just an FYI, I'm using this point design in one of my maps. It looks like you've changed it a decent amount, so I won't force you to change it. Just be aware that it might be weird for people who recognize it from my map.
I changed it in Underbid due to you saying that. Though I stuck close to the original design due to Underbid's brushwork. I'll be further altering it for Burough.

Also, Ashpipe could use some new site love.
 
Nov 2, 2010
356
1,050
Apologies for crap lighting. koth_cinder detailing:

C2C416DE05EB41C829D1335D1CD055ABD5B2B780


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nasty shadows ew
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the control point

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view from spawn
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do you guys think that red building is too bare? maybe I should cover it in more random windows

DA85AC0022D0822A0A737DDCCA6FA0DCB74A96F2

flank to the sewer

None of the lighting is final (partially because it's gross)
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
849
Cardinal sin of doubleposting but:

old, flat lighting
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sexy high-contrast lighting that all the ladies love
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I would lighten up the spotlight effect just a smidgen, I'm not sure what you currently have it set to, but maybe take it down by about 1/4 of what it is already. Other that that, maybe just slightly increase the ambient lighting overall and it'll be perfect! (might be brighter in game than in the screenshot though) Also, add a block light in front of your spawn door, that's just sore eye candy. :p
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
So I was bored and made a quick poster.
Red Cotton Poster.png
It's not exactly wip anymore but I though I'd post it here anyway.
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
533
802
I was bored today and I haven't touched hammer in a few months, so I made a cool winter barn scene:

Afw7Rid.jpg


Have a nice day.