PL Shoreleave rc1

Prep Up, Men!

  1. Crash

    aa Crash func_nerd

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    5,128
    Oh shit whaddup
     
    • Agree Agree x 6
  2. ghostboy1225

    ghostboy1225 L1: Registered

    Messages:
    21
    Positive Ratings:
    5
    really nice so far DLing the update now like the custom brick wall model that explodes

    seems i crash shortly after joining the map taking a look at it with other methods of loading

    seems to crash everytime i load it even without my custom folder

    re downloaded it off of tf2 maps issue persists



    EDIT turns out my autoexec has a command related to gfx+ i missed removing long ago that made it crash still in it whoops
     
    Last edited: Dec 22, 2017
  3. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

    Messages:
    1,153
    Positive Ratings:
    789
    Hecking Y E S! This looks beautiful!

    One minor issue I found:
    20171221213943_1.jpg
    In Blu spawn, you can get stuck here.
     
    • Thanks Thanks x 1
  4. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
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    Positive Ratings:
    695
    • Thanks Thanks x 2
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
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    782
    Feedback time:

    20171222000546_1.jpg
    These doors look weird. Not only because it's 2 doors with doorframes right on top of each other but they both have that black line across them in the same way
    20171222000620_1.jpg
    The text on this side of the railcar is backwards
    20171222000718_1.jpg
    The reflection on this chopper matches inside the nearby red spawn instead of the area around the chopper itself
    20171222000900_1.jpg
    The far lockers at the end of this long path noticeably fade out while standing in this cave area
    20171222001050_1.jpg
    those back windows look a bit too simple compared to the rest of the map for how easy they are for players to see
    20171222001136_1.jpg
    The headlight of this bike being on seems odd. It's the middle of the day and yet it has it's light on. This is a thing throughout the map where outside lights are noticeably on and casting light cones even though it's bright daytime
    20171222001140_1.jpg
    This locker thing seems a bit too dark on the inside
    20171222001216_1.jpg
    missing texture
    20171222001410_1.jpg
    weird shadows in this box. They don't match the props inside it
    20171222001601_1.jpg
    These boxes seem far too bright for their outside daytime location. There's no good reason for it
    20171222001708_1.jpg
    Floating Roof in the background
    20171222001734_1.jpg
    the upper area of this building could use some windows. Looks weird to have nothing there when seen in gameplay space
    20171222001916_1.jpg
    nonsolid prop
    20171222001942_1.jpg
    What is the point of the lower door when players can just rocket or sticky jump around it?
    20171222002022_1.jpg
    would be nice to have a clip ramp up to this platform
    20171222002047_1.jpg
    The reflections in this water change around strangely when moving the camera around in this location
    20171222002120_1.jpg
    Players can stand in this foliage. Also has too dark shadows
    20171222002202_1.jpg
    weird shadows on these crates
    20171222003034_1.jpg
    AAAAAAAAAAAAAAAAND I'm stuck in the payload and can't move -__-
    20171222003142_1.jpg
    Did these bricks on the floor somehow go through the wall when the wall behind it was blown up?
    20171222003146_1.jpg
    these rubble bricks quickly disappear when standing in the doorway here. Maybe a area portal thing
    20171222003223_1.jpg
    I feel like I should be able to jump over this wall since there's gamespace on both sides of it
    20171222003445_1.jpg
    add some hazard tape to these rollback zones so they are more obvious. Didn't notice that's what they where at first
    20171222003513_1.jpg
    I feel like the gate should blow up or at least be messed up when the shot to destroy the building behind it would have had to go through it
     
    • Thanks Thanks x 1
  6. basilhs333

    basilhs333 L10: Glamorous Member

    Messages:
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    Positive Ratings:
    234
    hey i got some feedback for the map.

    weird lighting here ( to the stairs )
    20171222122033_1.jpg
    inside first blue spawn if you stand here and go forward and back again you can notice that those lockers appear/disappear
    20171222122238_1.jpg
    20171222122240_1.jpg
    the knife shouldnt be floating.
    20171222121719_1.jpg
    weird lighting when the cart destroys the wall + i feel like the bricks that fall down should fade out after a while.
    20171222123701_1.jpg
    on last you can see some small white lines to the stairs.
    20171222121751_1.jpg
    on the church it appears you forgot to add windows and the lighting to the bricks is kinda wierd.
    20171222121923_1.jpg
    visible nodraw.
    20171222121847_1.jpg
    many pointed that out but why not? :D
    20171222123626_1.jpg

    also here it appears you forgot to add some windows.
    20171222122626_1.jpg

    I also believe that the map needs better optimization.
     
    • Thanks Thanks x 1
    • Like Like x 1
  7. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    449
    Positive Ratings:
    695
    The solution to the nodraw lines visible though the stairs props would be to put a toolsblack behind the stairs instead of a nodraw.
     
  8. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

    Messages:
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    For some reason the map crashes my game if I have mat_phong disabled...
     
  9. Skittelz

    Skittelz L7: Fancy Member

    Messages:
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    255
    wow it didn't even need a beta
     
  10. Another Bad Pun

    aa Another Bad Pun dare to meme

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    I think that was just a choice they made.
     
  11. Crash

    aa Crash func_nerd

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    We tested it a ton in alpha until we felt it was ready to get artpassed. We wanted to do a big surprise reveal with it, so we kept it under wraps and detailed it to completion. Did a couple private tests to confirm nothing was horribly broken (we found some things) and shipped it off to RC.
     
    • Like Like x 2
  12. [LuNo] KimFareseed -TPF-

    [LuNo] KimFareseed -TPF- L1: Registered

    Messages:
    23
    Positive Ratings:
    6
    I think my hardware is too old to be able to play the release candidate. As soon as the camera gets turned towards the town, tf2 crashes, tries to pick a class, it crashes as I am looking towards the town.

    My system is within TF2's recomended and minimum system requierments. (mat_phong is disabled)
     
  13. Crash

    aa Crash func_nerd

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    You don't want mat_phong disabled, you want it on (set to 1). It's a weird bug, but give it a shot.
     
  14. Zed

    aa Zed Certified Most Crunk™

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    If you want something similar looking to mat_phong 0 that isn't as buggy, try r_rimlight 0 instead.
     
  15. Skittelz

    Skittelz L7: Fancy Member

    Messages:
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    255
    you mean r_rimlight 0
     
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  16. Crash

    aa Crash func_nerd

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  17. TheKlin

    TheKlin L1: Registered

    Messages:
    5
    Positive Ratings:
    12
    Hello!
    I'm a bit late in party, but there is EU server IP: (not working now) (located in Poland) with this map only.

    Great job!

    Edit: I had to move resources so server is off :(
     
    • Like Like x 1
    Last edited: Mar 24, 2018
  18. Crash

    aa Crash func_nerd

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  19. Twist.vmf

    Twist.vmf L7: Fancy Member

    Messages:
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    204
    oh man! i wish my maps looked this good!
     
  20. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

    Messages:
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    Positive Ratings:
    406
    This is just a suggestion, but It would be real cool if you had some kinda Easter egg, like up in this lighthouse: pl_shoreleave_rc10000.jpg
    So If you fix things in, like, an RC2... just sayin'.
     
    • Agree Agree x 1