Shoreleave

PL Shoreleave RC2

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ghostboy1225

L1: Registered
Nov 19, 2014
21
5
really nice so far DLing the update now like the custom brick wall model that explodes

seems i crash shortly after joining the map taking a look at it with other methods of loading

seems to crash everytime i load it even without my custom folder

re downloaded it off of tf2 maps issue persists



EDIT turns out my autoexec has a command related to gfx+ i missed removing long ago that made it crash still in it whoops
 
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Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Hecking Y E S! This looks beautiful!

One minor issue I found:
20171221213943_1.jpg
In Blu spawn, you can get stuck here.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
Feedback time:

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These doors look weird. Not only because it's 2 doors with doorframes right on top of each other but they both have that black line across them in the same way
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The text on this side of the railcar is backwards
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The reflection on this chopper matches inside the nearby red spawn instead of the area around the chopper itself
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The far lockers at the end of this long path noticeably fade out while standing in this cave area
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those back windows look a bit too simple compared to the rest of the map for how easy they are for players to see
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The headlight of this bike being on seems odd. It's the middle of the day and yet it has it's light on. This is a thing throughout the map where outside lights are noticeably on and casting light cones even though it's bright daytime
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This locker thing seems a bit too dark on the inside
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missing texture
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weird shadows in this box. They don't match the props inside it
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These boxes seem far too bright for their outside daytime location. There's no good reason for it
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Floating Roof in the background
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the upper area of this building could use some windows. Looks weird to have nothing there when seen in gameplay space
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nonsolid prop
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What is the point of the lower door when players can just rocket or sticky jump around it?
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would be nice to have a clip ramp up to this platform
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The reflections in this water change around strangely when moving the camera around in this location
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Players can stand in this foliage. Also has too dark shadows
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weird shadows on these crates
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AAAAAAAAAAAAAAAAND I'm stuck in the payload and can't move -__-
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Did these bricks on the floor somehow go through the wall when the wall behind it was blown up?
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these rubble bricks quickly disappear when standing in the doorway here. Maybe a area portal thing
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I feel like I should be able to jump over this wall since there's gamespace on both sides of it
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add some hazard tape to these rollback zones so they are more obvious. Didn't notice that's what they where at first
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I feel like the gate should blow up or at least be messed up when the shot to destroy the building behind it would have had to go through it
 

Billo

aa
Feb 8, 2016
920
397
hey i got some feedback for the map.

weird lighting here ( to the stairs )
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inside first blue spawn if you stand here and go forward and back again you can notice that those lockers appear/disappear
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the knife shouldnt be floating.
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weird lighting when the cart destroys the wall + i feel like the bricks that fall down should fade out after a while.
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on last you can see some small white lines to the stairs.
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on the church it appears you forgot to add windows and the lighting to the bricks is kinda wierd.
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visible nodraw.
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many pointed that out but why not? :D
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also here it appears you forgot to add some windows.
20171222122626_1.jpg

I also believe that the map needs better optimization.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
For some reason the map crashes my game if I have mat_phong disabled...
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
We tested it a ton in alpha until we felt it was ready to get artpassed. We wanted to do a big surprise reveal with it, so we kept it under wraps and detailed it to completion. Did a couple private tests to confirm nothing was horribly broken (we found some things) and shipped it off to RC.
 

[LuNo] KimFareseed -TPF-

L1: Registered
Jan 30, 2016
39
6
I think my hardware is too old to be able to play the release candidate. As soon as the camera gets turned towards the town, tf2 crashes, tries to pick a class, it crashes as I am looking towards the town.

My system is within TF2's recomended and minimum system requierments. (mat_phong is disabled)
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
If you want something similar looking to mat_phong 0 that isn't as buggy, try r_rimlight 0 instead.
 

TheKlin

L1: Registered
Aug 4, 2017
5
6
Hello!
I'm a bit late in party, but there is EU server IP: (not working now) (located in Poland) with this map only.

Great job!

Edit: I had to move resources so server is off :(
 
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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
oh man! i wish my maps looked this good!
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
This is just a suggestion, but It would be real cool if you had some kinda Easter egg, like up in this lighthouse: pl_shoreleave_rc10000.jpg
So If you fix things in, like, an RC2... just sayin'.