Da Spud Lord
Last Activity:
Dec 9, 2019 at 11:20 PM
Joined:
Mar 23, 2017
Messages:
1,126
Downloads:
12
Positive ratings received:
769

Post Ratings

Received: Given:
Thanks 292 111
Like 124 110
Agree 307 355
Funny 46 97
Respectfully Disagree 29 24
Gender:
Male
Birthday:
May 22, 1999 (Age: 20)
Location:
United States of Everything
Occupation:
I make maps and eat potato chips.

Da Spud Lord

L0: Crappy Member, Male, 20, from United States of Everything

aa

"Don't run around your map as scout or you'll overscale your map" Jokes on you, I run around as scout and still underscale Sep 28, 2019

Da Spud Lord was last seen:
Dec 9, 2019 at 11:20 PM
    1. Da Spud Lord
      Da Spud Lord
      "Don't run around your map as scout or you'll overscale your map" Jokes on you, I run around as scout and still underscale
    2. Da Spud Lord
      Da Spud Lord
      Currently stressing out more over the layout of a joke map than I did over my actually serious map, koth_firefight
    3. Da Spud Lord
      Da Spud Lord
    4. Da Spud Lord
    5. Da Spud Lord
      Da Spud Lord
      Just updated my signature. I've had the same joke there since I joined, and I'm still very incredibly proud of it.
      1. Tango
        Tango
        If you really want to push the joke even further, get some func(y) Crocs. Just my thought.
        Jul 11, 2019
    6. Da Spud Lord
      Da Spud Lord
      im judging the contest entries based on who had the longest vrad compile
    7. Da Spud Lord
      Da Spud Lord
      i have both my map libs sections and my dustdawn entry to finish but instead I'm working on some april fools gimmick what is wrong with me
    8. FloofCollie
      FloofCollie
      Happy late birthday!!
      1. Da Spud Lord thanked this.
    9. KubeKing
      KubeKing
      Happy birthday, DSL!
      1. Da Spud Lord thanked this.
    10. Infomaniac
      Infomaniac
      happy birthday!
      1. Da Spud Lord thanked this.
    11. Erk
      Erk
      happy spud-day
      1. Da Spud Lord thanked this.
    12. Wyvern
      Wyvern
      Happy Birthday!
      1. Da Spud Lord thanked this.
    13. Da Spud Lord
      Da Spud Lord
      I made a master list of official and custom robot icons, with images and download sources for popfile makers. (See replies to this for link)
      1. Da Spud Lord
      2. Da Spud Lord
        Da Spud Lord
        If you have any other robot icons you want added to this list, send me a download link.
        Mar 9, 2019
    14. Da Spud Lord
      Da Spud Lord
      Copied a valve popfile to test my MvM map. Some robots aren't spawning. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    15. Da Spud Lord
      Da Spud Lord
      I just found the most confusing bug in TF2. Certain projectiles will get destroyed when entering the bounding box of a func_tracktrain.
      1. Crowbar thanked this.
      2. View previous comments...
      3. Da Spud Lord
        Da Spud Lord
        I figured why the bug sometimes manifests and other times doesn't. The bug only affects projectiles with projectile penetration. I was testing in MvM, and the times where the RR and Huntsman got destroyed mid-air was after I had purchased the projectile penetration upgrade. Bison particles have built-in penetration. Next test will be to determine if this affects hitscan weapons.
        Feb 28, 2019
      4. Da Spud Lord
        Da Spud Lord
        This bug does not affect penetrating hitscan weapons. Also, func_brush entities seem to cause the issue, possibly other entities as well.

        Managed to partially reproduce the issue in a controlled setting: Made an empty map with only an angled func_tracktrain brush and an upgrade station for testing. In this scenario, the bug does not affect bison projectiles, but it did affect penetrating RR and huntsman projectiles.
        Feb 28, 2019
      5. Da Spud Lord
        Da Spud Lord
        func_door, func_door_rotating, and func_movelinear all also have this issue, and presumably any other dynamic moveable brush entities. I'm going to submit a bug report to the TFTeam, and in the meantime I guess we'll just have to put up with this. It only affects a small area of my map under very specific conditions, anyway.
        Feb 28, 2019
    16. Da Spud Lord
      Da Spud Lord
    17. Da Spud Lord
      Da Spud Lord
      Is it possible to detect the sandman ball in a trigger? I have the class filter set up and I've tried all the trgr flags, but it doesnt work
    18. Da Spud Lord
      Da Spud Lord
      The images showing in the slideshow for scorched earth are wrong. Is there some way to remove them from the slideshow without deleting them?
      1. Da Spud Lord
        Da Spud Lord
        Jan 9, 2019
      2. 14bit
        14bit
        Unfortunately not, all images in the Overview tab of a download are included as part of the cover slider. However, images on update pages are NOT included in the slider, so that may work as an alternative if you would like to keep images as a record. In a worst-case scenario, you could always create a Imgur gallery or something to host the original images and provide a link in the overview.
        Jan 9, 2019
        Da Spud Lord thanked this.
    19. Da Spud Lord
      Da Spud Lord
      Wow, a lot of birthdays today. Might be a coincidence, but I suspect many were too lazy to change the default birth date on their profile.
      1. Da Spud Lord
        Da Spud Lord
        Still though, happy birthday to those who actually were born today.
        Jan 1, 2019
    20. Da Spud Lord
      Da Spud Lord
      So here's a problem I've been having for my entire TF2 career, and I cannot find a solution: The scoreboard mouse mode doesn't work. (Cont)
      1. Da Spud Lord
        Da Spud Lord
        I can bring up the mouse using the tf_scoreboard_mouse_mode command, but I can't actually interact with the scoreboard. Clicking on user's names does nothing but cause the highlight on my own name to flicker. Right-clicking yields the same effect. Very few people seem to be talking about it online and no solution I've found works. I don't suppose anyone here knows the solution?
        Dec 21, 2018
      2. ics
        ics
        You need to be alive in order it to work properly. And even at that, it doesnt. The mouse appears at times when it should not appear. I dont think there is a fix. It works fine in CSGO, but not in TF2.
        Dec 21, 2018
      3. DrSquishy
        DrSquishy
        I assume the command does the exact same thing as pressing the button 'Enable mouse input through scoreboard' (in misc settings), but I've never really had massive issues with it aside from it being very hard to select some people.
        Dec 21, 2018
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  • About

    Gender:
    Male
    Birthday:
    May 22, 1999 (Age: 20)
    Location:
    United States of Everything
    Occupation:
    I make maps and eat potato chips.
    At any given moment, I am either being really smart or really stupid. No middle ground. I play and make maps for TF2. I actually rarely do things related to potatoes.

    Twitter: The God of Potatoes (@DaSpudLord)
    Discord: @Da Spud Lord#1540
    If you're looking to get in touch quickly, use the TF2Maps PMing feature or any communication option listed above, but not Steam. I do check my Steam messages, but not as frequently as the other accounts.

    Signature

    Stuff I'm Proud Of:
    DuskTillDawn Entry [Screenshots] [Soundscapes]
    Cathedral (CP) | Water Texture Library
    --------------------------------------------------
    If a trigger_hurt is used to kill players, then could it be called... a brush with death? Eh?
    I have no friends, please check me out on Twitter: The God of Potatoes (@DaSpudLord)
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